Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
22 |
Someone more charismatic but less devout than Same Bowditch has become Same Bowditch's superior. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
25 |
Same Bowditch retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
28 |
Same Bowditch secretly provide religious rites for a dying leader or noble, although they do not share Same Bowditch's faith. Gain an Ally in the family and a Rival who disagrees with Same Bowditch's choice. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Citizen (Colonist). |
4 |
32 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
32 |
Failed to qualify for Flight (Navy). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
Established a network of contacts. Gain 1 contacts. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
37 |
Same Bowditch went above and beyond the call of duty. |
6 |
40 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Moved to a new world. |
8 |
44 |
Voluntarily left Law Enforcement |
8 |
44 |
Switched to Citizen (Corporate). |
8 |
45 |
A revolution, attack or other unusual event throws Same Bowditch's life into chaos, forcing Same Bowditch to leave the planet. |
9 |
45 |
Returned to Believer (Mainstream Believer). |
9 |
47 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
49 |
Forced to muster out. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Retired. |
10 |
50 |
Good fortune. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Good fortune. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
Lost eye or limb. Owe 5,000 for medical bills. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
81 |
Gained a contact. |
18 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
87 |
A new romantic starts. Gain an Ally. |
20 |
89 |
Aging Crisis. Owe 20,000 for medical bills. |