Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Sidney Moore's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sidney Moore fail to help. Gain an Enemy. |
1 |
19 |
Sidney Moore's ship is damaged, and Sidney Moore have to hitch-hike Sidney Moore's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 6 Contacts. Gain 3 Enemies. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
When dealing with an alien race, Sidney Moore have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
Serve as the courier for an important message from the Imperium. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
34 |
Sidney Moore survey an alien world. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
36 |
Sidney Moore spend a great deal of time on the fringes of Charted Space. |
5 |
36 |
Gain a contact in an alien race. |
5 |
38 |
Promoted to Scout (Explorer) rank 2. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
40 |
Perform an exemplary service for the scouts. |
6 |
42 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Switched to Scout (Surveyor) with previous rank. |
7 |
45 |
Sidney Moore's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
8 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
47 |
Sidney Moore aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
47 |
Failed to qualify for Journalist (Entertainer). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Navy (Flight) with the new title Crewman. |
9 |
48 |
Sidney Moore is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
10 |
48 |
Returned to Believer (Missionary/Humanitarian). |
10 |
52 |
Gained a contact. |
10 |
52 |
Forced to continue current assignment. |
10 |
52 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
52 |
Continued as Believer (Missionary/Humanitarian). |
11 |
54 |
Sidney Moore is chosen to represent Sidney Moore's faith in a vid show or other highly public forum. |
11 |
56 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
12 |
56 |
Voluntarily left Missionary/Humanitarian |
12 |
56 |
Became a Drifter (Barbarian). |
12 |
60 |
Offered job by a patron. Now owe him a favor. |
13 |
60 |
Became a Merchant (Broker). |
13 |
63 |
Smuggle illegal items onto a planet. |
13 |
64 |
Promoted to Merchant (Broker) rank 1. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Retired at age 64. |
14 |
64 |
Continued as Merchant (Broker). |
14 |
68 |
Forced to muster out. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
15 |
71 |
Opponents of Sidney Moore's belief system ambush Sidney Moore. |
15 |
71 |
Nearly killed. Owe 15,000 for medical bills. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
71 |
Retired. |
16 |
72 |
Gained a contact. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
76 |
Moved to a new world. |
18 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
81 |
Contact with Government. |
19 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
84 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
89 |
Good fortune. |
21 |
91 |
Aging Crisis. Owe 30,000 for medical bills. |