Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
4 |
30 |
Voluntarily left Law Enforcement |
4 |
30 |
Became a Rogue (Thief). |
4 |
33 |
Involved in a feud with a rival criminal organization. |
4 |
34 |
Promoted to Rogue (Thief) rank 1. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
38 |
A job goes wrong, forcing Sim Fuller to flee off-planet. |
6 |
38 |
Failed to qualify for Worker (Citizen). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
42 |
Sim Fuller do not know what happened to Sim Fuller. There is a gap in Sim Fuller's memory. |
7 |
42 |
Became a Noble (Diplomat) with the new title Intern. |
7 |
44 |
Political manoeuvrings usurp Sim Fuller's position. Gain a Rival. |
8 |
44 |
Failed to qualify for Broker (Merchant). |
8 |
44 |
Switched to Drifter (Scavenger). |
8 |
45 |
Sim Fuller do not know what happened to Sim Fuller. There is a gap in Sim Fuller's memory. |
9 |
45 |
Switched to Noble (Dilettante) with the new title Wastrel and previous rank. |
9 |
49 |
Become deeply involved in politics on Sim Fuller's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
9 |
49 |
Promoted to Noble (Dilettante) rank 1. |
10 |
49 |
Attempted to change assignments. |
10 |
49 |
Switched to Noble (Administrator) with the new title Clerk and previous rank. |
10 |
50 |
Sim Fuller reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Sim Fuller sponge off Sim Fuller's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
10 |
53 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
11 |
53 |
Continued as Noble (Administrator). |
11 |
57 |
Severely injured. Fully recovered. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
61 |
Sim Fuller retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Continued as Believer (Missionary/Humanitarian). |
13 |
64 |
Sim Fuller refused an offer of inducements to betray Sim Fuller's faith. Gain 6 enemies. |
13 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Continued as Believer (Missionary/Humanitarian). |
14 |
66 |
Sim Fuller refuse to secretly provide religious rites for a dying leader or noble, because they do not share Sim Fuller's faith. |
14 |
69 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
Continued as Believer (Missionary/Humanitarian). |
15 |
70 |
Opponents of Sim Fuller's belief system ambush Sim Fuller. |
15 |
70 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
70 |
Retired. |
16 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
85 |
Gained a contact. |
20 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
89 |
Gained a contact. |
21 |
90 |
Aging Crisis. Owe 30,000 for medical bills. |