Retired Project Leader Sim Fuller  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 92 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 7 (0)111357
Excited
 
Skills
Admin 1
Advocate 2
Art (Performing) 0
Diplomat 1
Drive 0
Flyer (Wing) 1
Gambler 2
Gun Combat (Slug) 1
Investigate 0
Jack-of-All-Trades 2
Leadership 1
Medic 1
Melee (Fencing) 1
Persuade 3
Pilot (Small Craft) 1
Profession (Worker/Religion) 2
Recon 0
Seafarer 0
Stealth 1
Streetwise 2
CareerAssignmentTitleRankTerms
Agent Law Enforcement Detective33
Rogue Thief 12
Drifter Barbarian 01
Noble Diplomat Intern01
Drifter Scavenger 01
Noble Dilettante Wastrel11
Noble Administrator Supervisor22
Believer Missionary/Humanitarian Project Leader34
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Tamara Candy Enemy 0 1 0 6 Azhanti (F/73)
Relationship becomes more intense. Rival becomes an enemy.
Tamara Candy loses some of their power base.
Newt Bailey Rival 1 1 3 2 Darmine (M/53)
Llewellyn Blakely Enemy 0 5 0 1 Darmine (M/28)
Mark Dean Enemy 0 4 5 0 Traltar (M/88)
Mark Dean’s relationships have begun to affect the character.
Concetta White Enemy 0 2 6 1 Darmine (F/39)
Tomas Garcia Enemy 0 3 1 1 Vanejenese (M/31)
Lesa Brooks Enemy 0 2 3 3 Darmine (F/60)
Lesa Brooks gains in power.
Hilma Fox Enemy 0 1 3 0 Darmine (F/83)
Hilma Fox is missing under suspicious circumstances.
Yaeha Yayahil Enemy 0 6 5 4 Ael Yael (F/17)
Yaeha Yayahil gains in power.
Annabelle Rogers Ally 3 0 0 1 Darmine (F/37)
Annabelle Rogers is missing under suspicious circumstances.
Vella Spencer Ally 2 1 2 4 Darmine (F/92)
Relationship becomes more intense. Contact becomes an ally.
Gay Chapman Contact 1 0 2 3 Cafadan (M/31)
Relationship altered.
Luna Oakden Rival 1 2 0 1 Darrian, Imperium (F/19)
Luna Oakden is a member of an organisation which holds a generally opposite view of the Traveller.
 
Term Age History
1 18 Failed to qualify for Pirate (Rogue).
1 18 Submitted to the draft.
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 19 Advanced training in a specialist field.
1 22 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
2 22 Continued as Agent (Law Enforcement).
2 26 Befriended by a senior agent.
2 26 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
3 26 Continued as Agent (Law Enforcement).
3 27 Advanced training in a specialist field.
3 30 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
4 30 Voluntarily left Law Enforcement
4 30 Became a Rogue (Thief).
4 33 Involved in a feud with a rival criminal organization.
4 34 Promoted to Rogue (Thief) rank 1.
5 34 Continued as Rogue (Thief).
5 38 A job goes wrong, forcing Sim Fuller to flee off-planet.
6 38 Failed to qualify for Worker (Citizen).
6 38 Became a Drifter (Barbarian).
6 42 Sim Fuller do not know what happened to Sim Fuller. There is a gap in Sim Fuller's memory.
7 42 Became a Noble (Diplomat) with the new title Intern.
7 44 Political manoeuvrings usurp Sim Fuller's position. Gain a Rival.
8 44 Failed to qualify for Broker (Merchant).
8 44 Switched to Drifter (Scavenger).
8 45 Sim Fuller do not know what happened to Sim Fuller. There is a gap in Sim Fuller's memory.
9 45 Switched to Noble (Dilettante) with the new title Wastrel and previous rank.
9 49 Become deeply involved in politics on Sim Fuller's world of residence, becoming a player in the political intrigues of government. Gain a Rival.
9 49 Promoted to Noble (Dilettante) rank 1.
10 49 Attempted to change assignments.
10 49 Switched to Noble (Administrator) with the new title Clerk and previous rank.
10 50 Sim Fuller reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Sim Fuller sponge off Sim Fuller's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy.
10 53 Promoted to Noble (Administrator) rank 2 with the new title Supervisor.
11 53 Continued as Noble (Administrator).
11 57 Severely injured. Fully recovered.
12 57 Aging Crisis. Owe 50,000 for medical bills.
12 57 Retired at age 57.
12 57 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 61 Sim Fuller retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 61 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 61 Aging Crisis. Owe 30,000 for medical bills.
13 61 Continued as Believer (Missionary/Humanitarian).
13 64 Sim Fuller refused an offer of inducements to betray Sim Fuller's faith. Gain 6 enemies.
13 65 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
14 65 Aging Crisis. Owe 10,000 for medical bills.
14 65 Continued as Believer (Missionary/Humanitarian).
14 66 Sim Fuller refuse to secretly provide religious rites for a dying leader or noble, because they do not share Sim Fuller's faith.
14 69 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
15 69 Aging Crisis. Owe 60,000 for medical bills.
15 69 Continued as Believer (Missionary/Humanitarian).
15 70 Opponents of Sim Fuller's belief system ambush Sim Fuller.
15 70 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
16 70 Aging Crisis. Owe 10,000 for medical bills.
16 70 Retired.
16 71 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 74 Aging Crisis. Owe 60,000 for medical bills.
17 78 Betrayal. Convert an Ally into a Rival or Enemy.
18 78 Aging Crisis. Owe 30,000 for medical bills.
18 82 A romantic relationship ends badly. Gain a Rival or Enemy.
19 82 Aging Crisis. Owe 50,000 for medical bills.
19 85 Gained a contact.
20 86 Aging Crisis. Owe 30,000 for medical bills.
20 89 Gained a contact.
21 90 Aging Crisis. Owe 30,000 for medical bills.
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