Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Tobe Fitzsimons befriend a superior in the corporation or the colony. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Tobe Fitzsimons rise to a position of power in Tobe Fitzsimons's colony or corporation. |
2 |
26 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Tobe Fitzsimons's business expands, Tobe Fitzsimons's corporation grows, or the colony thrives. |
3 |
30 |
Promoted to Citizen (Worker) rank 3. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
32 |
Hard times caused by a lack of interstellar trade costs Tobe Fitzsimons Tobe Fitzsimons's job. |
5 |
32 |
Failed to qualify for Thief (Rogue). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Scout (Explorer). |
5 |
33 |
Tobe Fitzsimons spend a great deal of time on the fringes of Charted Space. |
5 |
33 |
Tobe Fitzsimons's ship is damaged, and Tobe Fitzsimons have to hitch-hike Tobe Fitzsimons's way back across the stars to the nearest scout base. |
5 |
33 |
Gain 3 Contacts. Gain 2 Enemies. |
5 |
36 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
36 |
Continued as Scout (Explorer). |
6 |
38 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
40 |
Continued as Scout (Explorer). |
7 |
41 |
Tobe Fitzsimons inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
41 |
Became a Drifter (Barbarian). |
9 |
45 |
Continued as Drifter (Barbarian). |
9 |
46 |
Tobe Fitzsimons do not know what happened to Tobe Fitzsimons. There is a gap in Tobe Fitzsimons's memory. |
10 |
46 |
Failed to qualify for Performer (Entertainer). |
10 |
46 |
Continued as Drifter (Barbarian). |
10 |
47 |
Tobe Fitzsimons do not know what happened to Tobe Fitzsimons. There is a gap in Tobe Fitzsimons's memory. |
11 |
47 |
Failed to qualify for Merchant Marine (Merchant). |
11 |
47 |
Switched to Drifter (Scavenger). |
11 |
48 |
Betrayed by a friend. One of Tobe Fitzsimons's Contacts or Allies betrays Tobe Fitzsimons, ending Tobe Fitzsimons's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
48 |
Retired at age 48. |
12 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
51 |
Tobe Fitzsimons is sent to a new community or parish to preach The Word among the poor. |
13 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
52 |
Continued as Believer (Holy Warrior). |
13 |
56 |
Opponents of Tobe Fitzsimons's belief system ambush Tobe Fitzsimons. |
13 |
56 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
14 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
56 |
Retired. |
14 |
58 |
Gained a contact. |
15 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
61 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
16 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
67 |
Good fortune. |
17 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
71 |
Lightly injured, no permanent damage. Fully recovered. |
18 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
79 |
Encounter a Psionic institute. |
19 |
79 |
Tested for psionic powers |
20 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
21 |
88 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
22 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |
22 |
90 |
Moved to a new world. |
23 |
92 |
Aging Crisis. Owe 30,000 for medical bills. |