Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Good fortune |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Failed to qualify for Law Enforcement (Agent). |
2 |
22 |
Switched to Drifter (Scavenger). |
2 |
23 |
Birth or Death involving a family member or close friend. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Find valuable salvage. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 3. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Vern Fields's Contacts or Allies betrays Vern Fields, ending Vern Fields's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
36 |
Vern Fields's work ends up coming home with Vern Fields, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
36 |
Became a Citizen (Worker). |
7 |
40 |
Vern Fields is rewarded for Vern Fields's diligence or cunning. |
8 |
40 |
Continued as Citizen (Worker). |
8 |
42 |
Vern Fields is rewarded for Vern Fields's diligence or cunning. |
9 |
44 |
Continued as Citizen (Worker). |
9 |
46 |
Advanced training in a specialist field. |
10 |
48 |
Continued as Citizen (Worker). |
10 |
52 |
Spent time maintaining and using heavy vehicles. |
10 |
52 |
Promoted to Citizen (Worker) rank 1. |
11 |
52 |
Continued as Citizen (Worker). |
11 |
55 |
A new romantic starts. Gain an Ally. |
11 |
56 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Citizen (Worker). |
12 |
60 |
Vern Fields's business expands, Vern Fields's corporation grows, or the colony thrives. |
12 |
60 |
Forced to muster out. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Retired. |
13 |
62 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Good fortune. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
75 |
Moved to a new world. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
91 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
92 |
Aging Crisis. Owe 40,000 for medical bills. |