Retired Scout Vernon Neal  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 92 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 5 (-1) 1 (-2)111951
Wasteful, Scars from self-harm
 
Skills
Art (Presentation) 0
Astrogation 1
Athletics (Endurance) 1
Deception 1
Diplomat 1
Explosives 1
Flyer 0
Gun Combat (Energy) 1
Gunner 0
Language (Floriani (Florian League)) 1
Mechanic 2
Medic 0
Persuade 1
Pilot 0
Science (Social Sciences) 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand12
Drifter Scavenger 23
Scout Surveyor Scout13
Believer Mainstream Believer Lay Person01
Retired 011
 
Name Type Affinity Enmity Power Influence Species
Colonel Morrissy Enemy 0 2 1 2 Suerrat (M/34)
Colonel Morrissy is a questionable figure such as a criminal, pirate or disgraced noble.
Golden Young Rival 1 4 0 0 Suerrat (F/19)
Golden Young is a questionable figure such as a criminal, pirate or disgraced noble.
Relationship soured.
Golden Young is particularly unusual, such as an artificial intelligence or very alien being.
Golden Young gained power at the expense of a third party who now blames the character.
Golden Young gains in power.
Golden Young was ruined by misfortune caused by the character.
Rupert Alardice Ally 2 0 4 6 Suerrat (M/21)
Rupert Alardice gains in power and influence.
Rosia Male Contact 2 1 0 0 Suerrat (F/80)
Bruce Lowther Contact 2 0 2 2 Suerrat (M/39)
Lilah Nagle Ally 4 0 1 4 Geonee (F/25)
Annie Sweet Contact 1 1 4 0 Cassilldan (M/29)
Eula Boyd Enemy 0 3 1 2 Suerrat (F/31)
Eula Boyd is out of contact doing something interesting but not suspicious.
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 21 Vernon Neal join a gambling circle on board.
1 22 Forced to continue current assignment
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Engineer/Gunner).
2 23 Nearly killed. Owe 8,750 for medical bills.
3 23 Failed to qualify for Performer (Entertainer).
3 23 Became a Drifter (Scavenger).
3 25 Vernon Neal do not know what happened to Vernon Neal. There is a gap in Vernon Neal's memory.
3 27 Forced to continue current assignment.
3 27 Promoted to Drifter (Scavenger) rank 1.
4 27 Continued as Drifter (Scavenger).
4 30 Find valuable salvage.
4 31 Promoted to Drifter (Scavenger) rank 2.
5 31 Continued as Drifter (Scavenger).
5 33 Betrayed by a friend. One of Vernon Neal's Contacts or Allies betrays Vernon Neal, ending Vernon Neal's career. That Contact or Ally becomes a Rival or Enemy.
6 33 Became a Scout (Surveyor).
6 34 Vernon Neal's scout ship is one of the first on the scene to rescue the survivors of a disaster but Vernon Neal fail to help. Gain an Enemy.
6 34 Lightly injured, no permanent damage. Fully recovered.
6 37 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
7 37 Continued as Scout (Surveyor).
7 40 When dealing with an alien race, Vernon Neal botch an opportunity to gather extra intelligence about them.
7 40 Vernon Neal inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
8 41 Continued as Scout (Surveyor).
8 42 Vernon Neal have no idea what happened to Vernon Neal – they found Vernon Neal's ship drifting on the fringes of friendly space.
9 42 Aging Crisis. Owe 20,000 for medical bills.
9 42 Retired at age 42.
9 42 Became a Believer (Mainstream Believer) with the new title Lay Person.
9 45 Vernon Neal is chosen to represent Vernon Neal's faith in a vid show or other highly public forum.
10 46 Aging Crisis. Owe 10,000 for medical bills.
10 46 Voluntarily left Mainstream Believer
10 46 Retired.
10 50 A new romantic starts. Gain an Ally.
11 50 Aging Crisis. Owe 50,000 for medical bills.
11 54 Moved to a new world.
12 54 Aging Crisis. Owe 20,000 for medical bills.
12 56 A romantic relationship ends badly. Gain a Rival or Enemy.
13 58 Aging Crisis. Owe 50,000 for medical bills.
13 60 Moved to a new world.
14 62 Aging Crisis. Owe 60,000 for medical bills.
14 64 Gained a contact.
15 66 Aging Crisis. Owe 60,000 for medical bills.
15 69 Betrayal. Convert an Ally into a Rival or Enemy.
16 70 Aging Crisis. Owe 30,000 for medical bills.
16 71 Gained a contact.
17 74 Aging Crisis. Owe 60,000 for medical bills.
17 76 Moved to a new world.
18 78 Aging Crisis. Owe 50,000 for medical bills.
18 79 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
19 82 Aging Crisis. Owe 40,000 for medical bills.
19 85 Betrayal. Convert an Ally into a Rival or Enemy.
20 86 Aging Crisis. Owe 40,000 for medical bills.
20 90 Gained a contact.
21 90 Aging Crisis. Owe 50,000 for medical bills.
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