Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
19 |
Failed to qualify for Free Trader (Merchant). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
20 |
Embroiled in legal trouble. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
24 |
A new romantic starts. Gain an Ally. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Given advanced training in a specialist field |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Embroiled in legal trouble. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Rogue (Pirate) with the new title Lackey. |
7 |
42 |
Involved in a gambling ring. |
7 |
43 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
8 |
43 |
Continued as Rogue (Pirate). |
8 |
45 |
Backstab a fellow rogue for personal gain. |
8 |
47 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
9 |
47 |
Continued as Rogue (Pirate). |
9 |
48 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
48 |
Became a Drifter (Wanderer). |
10 |
52 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
52 |
Continued as Drifter (Wanderer). |
11 |
56 |
Attacked by enemies and injured. |
11 |
56 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
11 |
56 |
Gain Enemy if Warner Hare don't already have one. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Drifter (Wanderer). |
12 |
57 |
Betrayed by a friend. One of Warner Hare's Contacts or Allies betrays Warner Hare, ending Warner Hare's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
Retired. |
13 |
59 |
Birth or Death involving a family member or close friend. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Birth or Death involving a family member or close friend. |
15 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
Moved to a new world. |
17 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
85 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
89 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
21 |
89 |
Aging Crisis. Owe 20,000 for medical bills. |