Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Promoted to Drifter (Barbarian) rank 3. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
32 |
Wellington Sims run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Failed to qualify for Physician (Scholar). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Army (Cavalry) with the new title Private. |
5 |
34 |
Wellington Sims is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Make an unexpected connection outside Wellington Sims's normal circles. Gain a Contact. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Embroiled in legal trouble. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
10 |
50 |
Voluntarily left Merchant Marine |
10 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
51 |
Wellington Sims is chosen to represent Wellington Sims's faith in a vid show or other highly public forum. |
10 |
54 |
Forced to continue current assignment. |
10 |
54 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
11 |
54 |
Continued as Believer (Holy Warrior). |
11 |
57 |
Wellington Sims come into conflict with a splinter group Wellington Sims's own religion which maintains Wellington Sims's version is the wrong one. Gain 3 Rivals. |
12 |
57 |
Failed to qualify for Corporate (Citizen). |
12 |
57 |
Returned to Drifter (Barbarian). |
12 |
60 |
Attacked by enemies that Wellington Sims easily defeat. |
12 |
60 |
Gain Enemy if Wellington Sims don't already have one. |
12 |
61 |
Promoted to Drifter (Barbarian) rank 4 with the new title Chieftain. |
13 |
61 |
Continued as Drifter (Barbarian). |
13 |
64 |
Betrayed by a friend. One of Wellington Sims's Contacts or Allies betrays Wellington Sims, ending Wellington Sims's career. That Contact or Ally becomes a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Retired at age 64. |
14 |
64 |
Retired. |
14 |
66 |
Good fortune. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Accused of a crime. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
Moved to a new world. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
83 |
Good fortune. |
19 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
85 |
A new romantic starts. Gain an Ally. |
20 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
90 |
Victim of a crime. |
21 |
92 |
Aging Crisis. Owe 30,000 for medical bills. |