Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
26 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
2 |
26 |
Promoted to Scholar (Physician) rank 2. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
29 |
Entangled in a bureaucratic or legal morass that distracts Wilmer Terry from Wilmer Terry's work. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
32 |
Make a breakthrough in Wilmer Terry's field. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
35 |
Make a breakthrough in Wilmer Terry's field. |
5 |
38 |
Promoted to Scholar (Physician) rank 3. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Scholar (Field Researcher) with previous rank. |
6 |
42 |
A disaster leaves several injured, and others blame Wilmer Terry, forcing Wilmer Terry to leave Wilmer Terry's career. Gain a Rival. |
6 |
42 |
Nearly killed. Owe 10,000 for medical bills. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Make an unexpected connection outside Wilmer Terry's normal circles. Gain a Contact. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
Make an unexpected connection outside Wilmer Terry's normal circles. Gain a Contact. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
57 |
A sudden war destroys Wilmer Terry's trade routes and contacts, forcing Wilmer Terry to flee that region of space. |
10 |
57 |
Gain rebels as Enemy |
11 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
57 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
60 |
Opponents of Wilmer Terry's belief system ambush Wilmer Terry. |
11 |
60 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Retired. |
12 |
62 |
Gained a contact. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
A new romantic starts. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
Moved to a new world. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
78 |
A new romantic starts. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
84 |
Birth or Death involving a family member or close friend. |
18 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
86 |
Accused of a crime. |
19 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
90 |
Moved to a new world. |
20 |
92 |
Aging Crisis. Owe 20,000 for medical bills. |