Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
A revolution, attack or other unusual event throws Aaron Mathew's life into chaos, forcing Aaron Mathew to leave the planet. |
2 |
19 |
Became a Scout (Courier). |
2 |
23 |
Aaron Mathew's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
3 |
23 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
27 |
Aaron Mathew is chosen to represent Aaron Mathew's faith in a vid show or other highly public forum. |
3 |
27 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
27 |
Continued as Believer (Missionary/Humanitarian). |
4 |
28 |
Aaron Mathew have been following false teachings! |
5 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Switched to Scout (Surveyor) with previous rank. |
5 |
32 |
When dealing with an alien race, Aaron Mathew botch an opportunity to gather extra intelligence about them. |
5 |
32 |
Aaron Mathew's ship is damaged, and Aaron Mathew have to hitch-hike Aaron Mathew's way back across the stars to the nearest scout base. |
5 |
32 |
Gain 6 Contacts. Gain 1 Enemies. |
6 |
32 |
Continued as Scout (Surveyor). |
6 |
33 |
Aaron Mathew's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
7 |
36 |
Returned to Believer (Missionary/Humanitarian). |
7 |
40 |
Aaron Mathew have been following false teachings! |
8 |
40 |
Became a Noble (Dilettante) with the new title Wastrel. |
8 |
42 |
Aaron Mathew make an alliance with a powerful and charismatic noble, who becomes an Ally. |
8 |
44 |
Promoted to Noble (Dilettante) rank 1. |
9 |
44 |
Continued as Noble (Dilettante). |
9 |
47 |
time as a ruler or playboy gives Aaron Mathew a wide range of experiences. |
10 |
48 |
Attempted to change assignments. |
10 |
48 |
Failed to qualify for Diplomat (Noble). |
10 |
48 |
Continued as Noble (Dilettante). |
10 |
49 |
A new romantic starts. Gain an Ally. |
11 |
52 |
Continued as Noble (Dilettante). |
11 |
55 |
Become deeply involved in politics on Aaron Mathew's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
11 |
56 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Voluntarily left Dilettante |
12 |
56 |
Retired. |
12 |
59 |
Moved to a new world. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Good fortune. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Victim of a crime. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
Good fortune. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
79 |
Victim of a crime. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
83 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
86 |
Gained a contact. |
20 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
92 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
92 |
Aging Crisis. Owe 20,000 for medical bills. |