Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
23 |
Established a network of contacts. Gain 3 contacts. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
28 |
Failed to qualify for Star Marine (Marine). |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
29 |
Birth or Death involving a family member or close friend. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
34 |
Find an Alien Artifact. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
38 |
Betrayed by a friend. One of Ada Robson's Contacts or Allies betrays Ada Robson, ending Ada Robson's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Failed to qualify for Surveyor (Scout). |
7 |
38 |
Returned to Drifter (Scavenger). |
7 |
40 |
Ada Robson do not know what happened to Ada Robson. There is a gap in Ada Robson's memory. |
8 |
40 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Retired. |
8 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Good fortune. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Moved to a new world. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Birth or Death involving a family member or close friend. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
82 |
Birth or Death involving a family member or close friend. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
85 |
Moved to a new world. |
20 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
90 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
92 |
Aging Crisis. Owe 50,000 for medical bills. |