Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Betrayed by a friend. One of Admiral Shackley's Contacts or Allies betrays Admiral Shackley, ending Admiral Shackley's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Army (Army Support) with the new title Private. |
2 |
21 |
Gained a contact. |
2 |
24 |
Forced to muster out. |
3 |
24 |
Failed to qualify for Free Trader (Merchant). |
3 |
24 |
Switched to Drifter (Wanderer). |
3 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
31 |
Drafted into Merchant Marine |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Embroiled in legal trouble. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
A series of bad deals and decisions force Admiral Shackley into bankruptcy. Admiral Shackley salvages what Admiral Shackley can. |
7 |
38 |
Failed to qualify for Explorer (Scout). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Marine (Star Marine) with the new title Marine. |
7 |
39 |
Assigned to an assault on an enemy fortress. |
7 |
42 |
Attempt at commissioned failed. |
8 |
42 |
Continued as Marine (Star Marine). |
8 |
43 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
9 |
43 |
Failed to qualify for Merchant Academy. |
9 |
43 |
Returned to Drifter (Wanderer). |
9 |
44 |
Admiral Shackley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
44 |
Retired at age 44. |
10 |
44 |
Retired. |
10 |
45 |
Moved to a new world. |
11 |
50 |
Gained a contact. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Accused of a crime. |
13 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Good fortune. |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
61 |
Find an Alien Artifact. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
67 |
A new romantic starts. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
80 |
A new romantic starts. Gain an Ally. |
19 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
83 |
Moved to a new world. |
20 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
87 |
Gained a contact. |
21 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |
21 |
89 |
A new romantic starts. Gain an Ally. |
22 |
92 |
Aging Crisis. Owe 20,000 for medical bills. |