Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Aengnudh run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Scholar (Physician). |
2 |
26 |
Cheated in some fashion, advancing Aengnudh's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
2 |
26 |
Gain an Enemy |
2 |
26 |
Promoted to Scholar (Physician) rank 1. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
29 |
Win a prestigious prize for Aengnudh's work. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
34 |
Moved to a new world. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
36 |
Entangled in a bureaucratic or legal morass that distracts Aengnudh from Aengnudh's work. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
42 |
Make a breakthrough in Aengnudh's field. |
6 |
42 |
Promoted to Scholar (Physician) rank 2. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
43 |
Advanced training in a specialist field. |
7 |
46 |
Promoted to Scholar (Physician) rank 3. |
8 |
46 |
Continued as Scholar (Physician). |
8 |
50 |
Entangled in a bureaucratic or legal morass that distracts Aengnudh from Aengnudh's work. |
8 |
50 |
Forced to continue current assignment. |
8 |
50 |
Promoted to Scholar (Physician) rank 4. |
9 |
50 |
Continued as Scholar (Physician). |
9 |
51 |
Assigned to work on a secret project for a patron or organisation. |
9 |
54 |
Promoted to Scholar (Physician) rank 5. |
10 |
54 |
Continued as Scholar (Physician). |
10 |
58 |
Refuse to join a cheat in some fashion. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
59 |
Embroiled in legal trouble. |
11 |
62 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
66 |
Make an unexpected connection outside Aengnudh's normal circles. Gain a Contact. |
12 |
66 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Continued as Merchant (Merchant Marine). |
13 |
70 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Continued as Merchant (Merchant Marine). |
14 |
73 |
A good deal ensures Aengnudh is living the high life for a few years. |
15 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
74 |
Continued as Merchant (Merchant Marine). |
15 |
76 |
Befriend a useful ally in one sphere. Gain an Ally. |
15 |
78 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
16 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
78 |
Continued as Merchant (Merchant Marine). |
16 |
82 |
A good deal ensures Aengnudh is living the high life for a few years. |
16 |
82 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
17 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
82 |
Continued as Merchant (Merchant Marine). |
17 |
85 |
Embroiled in legal trouble. |
17 |
86 |
Forced to muster out. |
18 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
86 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
18 |
88 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
18 |
90 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
19 |
90 |
Aging Crisis. Owe 10,000 for medical bills. |