Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Amlush Kipu's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
25 |
Became a Rogue (Enforcer). |
3 |
29 |
Crime pays off. Gain victim as Enemy. |
4 |
29 |
Continued as Rogue (Enforcer). |
4 |
31 |
Amlush Kipu spend months in the dangerous criminal underworld. |
4 |
33 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
33 |
Continued as Rogue (Enforcer). |
5 |
37 |
Betrayed by a friend. One of Amlush Kipu's Contacts or Allies betrays Amlush Kipu, ending Amlush Kipu's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
37 |
Became a Scout (Courier). |
6 |
38 |
Amlush Kipu inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
41 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
41 |
Continued as Scout (Courier). |
7 |
43 |
Amlush Kipu's scout ship is one of the first on the scene to rescue the survivors of a disaster but Amlush Kipu fail to help. Gain an Enemy. |
7 |
43 |
Amlush Kipu's ship is damaged, and Amlush Kipu have to hitch-hike Amlush Kipu's way back across the stars to the nearest scout base. |
7 |
43 |
Gain 4 Contacts. Gain 1 Enemies. |
8 |
45 |
Continued as Scout (Courier). |
8 |
49 |
Amlush Kipu have no idea what happened to Amlush Kipu – they found Amlush Kipu's ship drifting on the fringes of friendly space. |
9 |
49 |
Failed to qualify for Worker (Citizen). |
9 |
49 |
Submitted to the draft. |
9 |
49 |
Became a Navy (Line/Crew) with the new title Crewman. |
9 |
50 |
Amlush Kipu foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
9 |
53 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
10 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Attempted to change assignments. |
10 |
53 |
Failed to qualify for Engineer/Gunner (Navy). |
10 |
53 |
Continued as Navy (Line/Crew). |
10 |
57 |
Vessel participates in a notable military engagement. |
11 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
Continued as Navy (Line/Crew). |
11 |
60 |
Advanced training in a specialist field. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Voluntarily left Line/Crew |
12 |
61 |
Retired. |
12 |
63 |
Contact with Government. |
13 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
A new romantic starts. Gain an Ally. |
14 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
84 |
Gained a contact. |
18 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
89 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
89 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
93 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
93 |
Aging Crisis. Owe 60,000 for medical bills. |