Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Infantry (Army). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Army (Army Support) with the new title Private. |
2 |
30 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
3 |
30 |
Failed to qualify for Law Enforcement (Agent). |
3 |
30 |
Became a Drifter (Scavenger). |
3 |
32 |
Betrayed by a friend. One of Archie Coghill's Contacts or Allies betrays Archie Coghill, ending Archie Coghill's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
36 |
Archie Coghill come into conflict with a splinter group Archie Coghill's own religion which maintains Archie Coghill's version is the wrong one. Gain 3 Rivals. |
5 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
36 |
Switched to Drifter (Wanderer). |
5 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
40 |
Continued as Drifter (Wanderer). |
6 |
43 |
Find an Alien Artifact. |
6 |
44 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
44 |
Voluntarily left Wanderer |
7 |
44 |
Failed to qualify for Surveyor (Scout). |
7 |
44 |
Returned to Drifter (Scavenger). |
7 |
46 |
Archie Coghill do not know what happened to Archie Coghill. There is a gap in Archie Coghill's memory. |
8 |
46 |
Failed to qualify for Courier (Scout). |
8 |
46 |
Returned to Drifter (Wanderer). |
8 |
47 |
Good fortune |
9 |
50 |
Continued as Drifter (Wanderer). |
9 |
51 |
Amnesia. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
10 |
57 |
Archie Coghill retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
58 |
Continued as Believer (Mainstream Believer). |
11 |
60 |
Archie Coghill accepted an offer of inducements to betray Archie Coghill's faith. Gain 510,000 in cash. |
12 |
62 |
Returned to Drifter (Wanderer). |
12 |
66 |
Forced to muster out. |
13 |
66 |
Became a Scout (Courier). |
13 |
69 |
Archie Coghill survey an alien world. |
13 |
70 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
14 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
Retired at age 70. |
14 |
70 |
Continued as Scout (Courier). |
14 |
74 |
Spend several years jumping from world to world in Archie Coghill's scout ship. |
15 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
74 |
Continued as Scout (Courier). |
15 |
76 |
Archie Coghill inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
Retired. |
16 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
83 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
89 |
Moved to a new world. |
20 |
92 |
Aging Crisis. Owe 20,000 for medical bills. |