Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Study Art (Creative/Visual Media) as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Make an unexpected connection outside Axel Roland's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Axel Roland's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
36 |
Became a Scholar (Physician). |
6 |
38 |
Agreed to perform research that goes against Axel Roland's conscience. Gain 2 Enemies. |
7 |
40 |
Continued as Scholar (Physician). |
7 |
43 |
Win a prestigious prize for Axel Roland's work. |
8 |
44 |
Continued as Scholar (Physician). |
8 |
48 |
Caught cheating in some fashion, advancing Axel Roland's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
8 |
48 |
Axel Roland's work is sabotaged by unknown parties. Axel Roland may salvage what Axel Roland can and give up. |
8 |
48 |
Gain an Enemy |
9 |
48 |
Continued as Scholar (Physician). |
9 |
51 |
Make a breakthrough in Axel Roland's field. |
10 |
52 |
Continued as Scholar (Physician). |
10 |
54 |
Advanced training in a specialist field. |
10 |
56 |
Forced to muster out. |
11 |
56 |
Became a Entertainer (Journalist). |
11 |
58 |
An investigation, tour, project or expedition goes wrong, stranding Axel Roland far from home. |
12 |
58 |
Failed to qualify for Field Researcher (Scholar). |
12 |
58 |
Submitted to the draft. |
12 |
58 |
Became a Agent (Law Enforcement) with the new title Rookie. |
12 |
60 |
Accepted a deal with criminal or other figure under investigation. |
13 |
60 |
Became a Drifter (Scavenger). |
13 |
61 |
Axel Roland run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
61 |
Retired at age 61. |
14 |
61 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
14 |
63 |
Axel Roland is chosen to represent Axel Roland's faith in a vid show or other highly public forum. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
65 |
Continued as Believer (Mainstream Believer). |
15 |
66 |
Axel Roland faith enjoys an explosion of popularity largely thanks to Axel Roland's efforts. |
15 |
66 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
69 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
69 |
Continued as Believer (Mainstream Believer). |
16 |
70 |
Axel Roland is chosen to represent Axel Roland's faith in a vid show or other highly public forum. |
17 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
73 |
Continued as Believer (Mainstream Believer). |
17 |
76 |
Axel Roland accepted an offer of inducements to betray Axel Roland's faith. Gain 680,000 in cash. |
17 |
77 |
Forced to muster out. |
18 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
77 |
Retired. |
18 |
78 |
Gained a contact. |
19 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
85 |
Gained a contact. |
20 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
88 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
89 |
Aging Crisis. Owe 50,000 for medical bills. |
21 |
92 |
A new romantic starts. Gain an Ally. |
22 |
93 |
Aging Crisis. Owe 60,000 for medical bills. |