Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Established a network of contacts. Gain 2 contacts. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Given specialist training in vehicles. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
34 |
Baxter Lawrence's work ends up coming home with Baxter Lawrence, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
34 |
Failed to qualify for Explorer (Scout). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Given advanced training in a specialist field |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Moved to a new world. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Make an unexpected connection outside Baxter Lawrence's normal circles. Gain a Contact. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Embroiled in legal trouble. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Became a Citizen (Worker). |
10 |
56 |
Baxter Lawrence learn something Baxter Lawrence should not have – a corporate secret, a political scandal – which Baxter Lawrence can profit from illegally. |
10 |
58 |
Promoted to Citizen (Worker) rank 1. |
11 |
58 |
Continued as Citizen (Worker). |
11 |
59 |
Hard times caused by a lack of interstellar trade costs Baxter Lawrence Baxter Lawrence's job. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Retired. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
A new romantic starts. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
74 |
A new romantic starts. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
86 |
Gained a contact. |
19 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
89 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
91 |
Aging Crisis. Owe 50,000 for medical bills. |