Retired Captain Buck Fabble  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 93 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 5 (-1) 2 (-2)111452
Loyal
 
Skills
Admin 1
Broker 0
Deception 1
Diplomat 1
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Heavy Weapons (Man Portable) 1
Jack-of-All-Trades 2
Language 0
Leadership 3
Mechanic 0
Medic 1
Melee (Unarmed) 1
Persuade 3
Profession (Hostile Environment) 0
Science (Robotic Sciences) 0
Seafarer 0
Stealth 1
Steward 0
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 12
Scout Explorer 01
Scout Surveyor 01
Marine Ground Assault Captain2 / 02
Noble Diplomat Intern01
Believer Missionary/Humanitarian Project Worker15
Retired 09
 
Name Type Affinity Enmity Power Influence Species
Cicero McLean Contact 3 1 1 2 Murrissi (M/17)
Cathrine Dean Rival 1 2 0 1 Vlazhdumecta (F/45)
Mahlon Hays Enemy 0 4 1 0 Traltar (M/54)
Martina Nealy Ally 1 0 0 3 Zhodani, Imperium (F/23)
Martina Nealy is in desperate trouble and could use the character’s help.
Gene Forbes Ally 3 0 0 0 Traltar (M/26)
Phil Mcarthy Contact 1 1 0 1 Traltar (M/49)
Phil Mcarthy is out of contact doing something interesting but not suspicious.
Emily Walters Ally 4 0 3 0 Answerin (F/70)
Emily Walters has life-changing event that creates new responsibilities.
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 22 Make an unexpected connection outside Buck Fabble's normal circles. Gain a Contact.
1 22 Promoted to Merchant (Free Trader) rank 1.
2 22 Continued as Merchant (Free Trader).
2 24 Bankrupted by a rival. Gain the other trader as a Rival.
3 24 Became a Scout (Explorer).
3 25 Buck Fabble's scout ship is one of the first on the scene to rescue the survivors of a disaster but Buck Fabble fail to help. Gain an Enemy.
3 25 Psychologically damaged by Buck Fabble's time in the scouts.
4 28 Attempted to change assignments.
4 28 Switched to Scout (Surveyor) with previous rank.
4 29 Buck Fabble have no idea what happened to Buck Fabble – they found Buck Fabble's ship drifting on the fringes of friendly space.
5 29 Became a Marine (Ground Assault) with the new title Marine.
5 32 Commanding officer takes an interest in Buck Fabble's career.
5 33 Commissioned in Marine (Ground Assault) with the new title Lieutenant.
5 33 Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain.
6 33 Continued as Marine (Ground Assault).
6 36 A mission goes wrong and Buck Fabble is stranded behind enemy lines. Ejected from the service.
7 36 Became a Noble (Diplomat) with the new title Intern.
7 38 A disaster or war strikes.
7 38 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
8 38 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 42 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8 42 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
9 42 Continued as Believer (Missionary/Humanitarian).
9 45 Buck Fabble is sent to a new community or parish to preach The Word among the poor.
10 46 Continued as Believer (Missionary/Humanitarian).
10 47 Buck Fabble retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 50 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
11 50 Aging Crisis. Owe 10,000 for medical bills.
11 50 Retired at age 50.
11 50 Continued as Believer (Missionary/Humanitarian).
11 52 Buck Fabble is caught in the periphery of a scandal.
11 52 Demoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 54 Aging Crisis. Owe 60,000 for medical bills.
12 54 Continued as Believer (Missionary/Humanitarian).
12 55 Buck Fabble have been following false teachings!
13 55 Aging Crisis. Owe 20,000 for medical bills.
13 55 Retired.
13 59 Good fortune.
14 59 Aging Crisis. Owe 40,000 for medical bills.
14 63 Moved to a new world.
15 63 Aging Crisis. Owe 40,000 for medical bills.
15 67 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 67 Aging Crisis. Owe 10,000 for medical bills.
16 69 Accused of a crime.
17 71 Aging Crisis. Owe 40,000 for medical bills.
17 73 Birth or Death involving a family member or close friend.
18 75 Aging Crisis. Owe 20,000 for medical bills.
18 77 Betrayal. Convert an Ally into a Rival or Enemy.
19 79 Aging Crisis. Owe 60,000 for medical bills.
19 83 Gained a contact.
20 83 Aging Crisis. Owe 10,000 for medical bills.
20 85 Birth or Death involving a family member or close friend.
21 87 Aging Crisis. Owe 60,000 for medical bills.
21 89 A new romantic starts. Gain an Ally.
22 91 Aging Crisis. Owe 40,000 for medical bills.
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