Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Make an unexpected connection outside Buck Fabble's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
24 |
Became a Scout (Explorer). |
3 |
25 |
Buck Fabble's scout ship is one of the first on the scene to rescue the survivors of a disaster but Buck Fabble fail to help. Gain an Enemy. |
3 |
25 |
Psychologically damaged by Buck Fabble's time in the scouts. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Scout (Surveyor) with previous rank. |
4 |
29 |
Buck Fabble have no idea what happened to Buck Fabble – they found Buck Fabble's ship drifting on the fringes of friendly space. |
5 |
29 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
32 |
Commanding officer takes an interest in Buck Fabble's career. |
5 |
33 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
5 |
33 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
6 |
33 |
Continued as Marine (Ground Assault). |
6 |
36 |
A mission goes wrong and Buck Fabble is stranded behind enemy lines. Ejected from the service. |
7 |
36 |
Became a Noble (Diplomat) with the new title Intern. |
7 |
38 |
A disaster or war strikes. |
7 |
38 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
8 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
42 |
Continued as Believer (Missionary/Humanitarian). |
9 |
45 |
Buck Fabble is sent to a new community or parish to preach The Word among the poor. |
10 |
46 |
Continued as Believer (Missionary/Humanitarian). |
10 |
47 |
Buck Fabble retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Continued as Believer (Missionary/Humanitarian). |
11 |
52 |
Buck Fabble is caught in the periphery of a scandal. |
11 |
52 |
Demoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
54 |
Continued as Believer (Missionary/Humanitarian). |
12 |
55 |
Buck Fabble have been following false teachings! |
13 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
55 |
Retired. |
13 |
59 |
Good fortune. |
14 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
Moved to a new world. |
15 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
69 |
Accused of a crime. |
17 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
73 |
Birth or Death involving a family member or close friend. |
18 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
83 |
Gained a contact. |
20 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
85 |
Birth or Death involving a family member or close friend. |
21 |
87 |
Aging Crisis. Owe 60,000 for medical bills. |
21 |
89 |
A new romantic starts. Gain an Ally. |
22 |
91 |
Aging Crisis. Owe 40,000 for medical bills. |