Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Established a network of contacts. Gain 1 contacts. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Established a network of contacts. Gain 1 contacts. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
29 |
Cleo Gray went above and beyond the call of duty. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 3. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Go undercover to investigate an enemy. |
4 |
32 |
Cleo Gray befriend a superior in the corporation or the colony. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
35 |
Gained a contact. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
6 |
38 |
Voluntarily left Corporate Agent |
6 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
39 |
A notable academic consults with Cleo Gray about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
42 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
42 |
Continued as Believer (Mainstream Believer). |
7 |
43 |
Someone more charismatic but less devout than Cleo Gray has become Cleo Gray's superior. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
47 |
A prank goes horribly wrong. Gain an Enemy |
8 |
48 |
Dropped out of the merchant academy. |
9 |
48 |
Continued as Believer (Mainstream Believer). |
9 |
52 |
Cleo Gray refuse to secretly provide religious rites for a dying leader or noble, because they do not share Cleo Gray's faith. |
10 |
52 |
Continued as Believer (Mainstream Believer). |
10 |
54 |
Cleo Gray accepted an offer of inducements to betray Cleo Gray's faith. Gain 610,000 in cash. |
10 |
56 |
Forced to muster out. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Retired. |
11 |
60 |
Moved to a new world. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Gained a contact. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
71 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
Accused of a crime. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
80 |
Gained a contact. |
17 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
86 |
Gained a contact. |
19 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
91 |
A new romantic starts. Gain an Ally. |
20 |
92 |
Aging Crisis. Owe 30,000 for medical bills. |