Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Cleo Mathew is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
21 |
Became a Entertainer (Artist). |
2 |
25 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
2 |
25 |
Promoted to Entertainer (Artist) rank 1. |
3 |
25 |
Continued as Entertainer (Artist). |
3 |
28 |
An investigation, tour, project or expedition goes wrong, stranding Cleo Mathew far from home. |
4 |
28 |
Failed to qualify for Field Researcher (Scholar). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Voluntarily left Wanderer |
5 |
32 |
Failed to qualify for Broker (Merchant). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
37 |
A new romantic starts. Gain an Ally. |
6 |
38 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
38 |
Continued as Believer (Holy Warrior). |
7 |
40 |
Cleo Mathew is chosen to represent Cleo Mathew's faith in a vid show or other highly public forum. |
7 |
42 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
8 |
42 |
Continued as Believer (Holy Warrior). |
8 |
43 |
Cleo Mathew refused an offer of inducements to betray Cleo Mathew's faith. Gain 4 enemies. |
8 |
46 |
Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander. |
9 |
46 |
Continued as Believer (Holy Warrior). |
9 |
47 |
Cleo Mathew refuse to secretly provide religious rites for a dying leader or noble, because they do not share Cleo Mathew's faith. |
9 |
50 |
Promoted to Believer (Holy Warrior) rank 4 with the new title Area Commander. |
10 |
50 |
Continued as Believer (Holy Warrior). |
10 |
53 |
Cleo Mathew come into conflict with a splinter group Cleo Mathew's own religion which maintains Cleo Mathew's version is the wrong one. Gain 3 Rivals. |
11 |
53 |
Returned to Drifter (Wanderer). |
11 |
57 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
12 |
57 |
Returned to Believer (Holy Warrior). |
12 |
61 |
Opponents of Cleo Mathew's belief system ambush Cleo Mathew. |
12 |
61 |
Lost eye or limb. Owe 5,000 for medical bills. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Retired. |
13 |
64 |
Gained a contact. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
Good fortune. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
83 |
Gained a contact. |
19 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
86 |
Gained a contact. |
20 |
89 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
92 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
93 |
Aging Crisis. Owe 40,000 for medical bills. |