Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Connor Conray's scout ship is one of the first on the scene to rescue the survivors of a disaster but Connor Conray fail to help. Gain an Enemy. |
1 |
20 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Courier) with previous rank. |
2 |
25 |
Connor Conray's scout ship is one of the first on the scene to rescue the survivors of a disaster but Connor Conray fail to help. Gain an Enemy. |
2 |
25 |
Connor Conray's ship is damaged, and Connor Conray have to hitch-hike Connor Conray's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 5 Contacts. Gain 3 Enemies. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
When dealing with an alien race, Connor Conray botch an opportunity to gather extra intelligence about them. |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Connor Conray's scout ship is one of the first on the scene to rescue the survivors of a disaster but Connor Conray fail to help. Gain an Enemy. |
4 |
33 |
Psychologically damaged by Connor Conray's time in the scouts. |
4 |
34 |
Promoted to Scout (Courier) rank 2. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Connor Conray's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Entertainer (Artist). |
6 |
40 |
Gain a patron in the arts. Gain an Ally |
6 |
42 |
Promoted to Entertainer (Artist) rank 1. |
7 |
42 |
Continued as Entertainer (Artist). |
7 |
46 |
Connor Conray is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
46 |
Failed to qualify for Intelligence (Agent). |
8 |
46 |
Became a Drifter (Scavenger). |
8 |
50 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
50 |
Continued as Drifter (Scavenger). |
9 |
52 |
Offered job by a patron. Now owe him a favor. |
10 |
54 |
Entered Merchant Academy with the Shipboard curriculum. |
10 |
55 |
Made lifelong friends. Gain 2 Allies. |
10 |
58 |
Graduated. |
11 |
58 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
58 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
59 |
Embroiled in legal trouble. |
11 |
62 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
66 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
66 |
Continued as Merchant (Merchant Marine). |
13 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
70 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
14 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
Retired at age 70. |
14 |
70 |
Continued as Merchant (Merchant Marine). |
14 |
74 |
Make an unexpected connection outside Connor Conray's normal circles. Gain a Contact. |
14 |
74 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
15 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
74 |
Continued as Merchant (Merchant Marine). |
15 |
77 |
A good deal ensures Connor Conray is living the high life for a few years. |
15 |
78 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
16 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
78 |
Continued as Merchant (Merchant Marine). |
16 |
82 |
Promoted to Merchant (Merchant Marine) rank 7. |
17 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
82 |
Voluntarily left Merchant Marine |
17 |
82 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
17 |
83 |
Connor Conray have been following false teachings! |
18 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
83 |
Retired. |
18 |
87 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
88 |
Gained a contact. |
20 |
91 |
Aging Crisis. Owe 30,000 for medical bills. |