Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
When dealing with an alien race, Cyrus Cochran botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Cyrus Cochran's ship is damaged, and Cyrus Cochran have to hitch-hike Cyrus Cochran's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 5 Contacts. Gain 2 Enemies. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
25 |
Spend several years jumping from world to world in Cyrus Cochran's scout ship. |
2 |
26 |
Promoted to Scout (Surveyor) rank 2. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
32 |
Attempted a risky adventure and was sent to prison. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
33 |
Became a Prisoner (Inmate). |
5 |
34 |
Parole hearing. |
5 |
37 |
Promoted to Prisoner (Inmate) rank 1. |
5 |
37 |
Paroled from prison. |
6 |
37 |
Entered Merchant Academy with the Business curriculum. |
6 |
40 |
A prank goes horribly wrong. Gain an Enemy |
6 |
41 |
Graduated. |
7 |
41 |
Became a Merchant (Broker). |
7 |
41 |
Promoted to Merchant (Broker) rank 1. |
7 |
44 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
45 |
Promoted to Merchant (Broker) rank 2. |
8 |
45 |
Continued as Merchant (Broker). |
8 |
46 |
Make an unexpected connection outside Cyrus Cochran's normal circles. Gain a Contact. |
8 |
49 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
9 |
49 |
Continued as Merchant (Broker). |
9 |
52 |
Bankrupted by a rival. Gain the other trader as a Rival. |
10 |
52 |
Returned to Drifter (Scavenger). |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Voluntarily left Scavenger |
11 |
56 |
Retired. |
11 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Find Ancient Technology. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
84 |
A new romantic starts. Gain an Ally. |
18 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
86 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
91 |
Gained a contact. |
20 |
92 |
Aging Crisis. Owe 60,000 for medical bills. |