Retired Initiate Dennis Middlemiss  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 93 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 1 (-2) 5 (-1)111315
Efficient, Presumptuous, Rapturous
 
Skills
Admin 1
Animals 0
Art (Creative/Exotic Media) 1
Astrogation 1
Carouse 1
Deception 0
Diplomat 0
Drive (Mole) 1
Drive (Walker) 2
Language (Galanglic (3rd Imperium)) 1
Language (Gvegh (Vargr)) 1
Mechanic 0
Persuade 3
Pilot (Capital Ships) 1
Profession (Spacer/Crewmember) 1
Recon 1
Science (Social Sciences/Belief) 1
Stealth 2
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 25
Agent Corporate Agent 01
Citizen Colonist 12
Drifter Scavenger 12
Believer Mainstream Believer Initiate14
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Forrest Jemmy Ally 3 0 6 5 Luriani (M/15)
Enoch Guillan Contact 1 1 1 4 Answerin (M/82)
Golden Plundell Contact 1 1 5 0 Sydite (F/35)
Norah Coghill Contact 1 2 1 0 Answerin (F/70)
Merle Bartley Enemy 0 2 3 1 Answerin (F/33)
Merle Bartley is actually an organisation such as a political movement or modest sized business.
Merle Bartley is found or reported dead.
Glenn Ramos Ally 6 0 2 4 Answerin (F/48)
Sullivan Howe Rival 1 2 6 0 Answerin (M/85)
Loren Kirkham Rival 1 3 1 1 Answerin (M/59)
Clarice Mason Ally 2 0 6 4 Dynchia, Imperium (F/38)
Clarice Mason gains in power and influence.
Malvina Edye Contact 2 2 1 1 Answerin (F/82)
William Godkim Contact 2 1 2 5 Sylean (M/16)
Forgiveness.
 
Term Age History
1 18 Became a Entertainer (Performer).
1 20 Gain a patron in the arts. Gain an Ally
1 22 Forced to continue current assignment.
1 22 Promoted to Entertainer (Performer) rank 1.
2 22 Continued as Entertainer (Performer).
2 24 Refused to criticise a questionable political leader on Dennis Middlemiss's homeworld.
3 26 Continued as Entertainer (Performer).
3 27 One of Dennis Middlemiss's pieces of art is stolen, and the investigation brings Dennis Middlemiss into the criminal underworld.
3 30 Promoted to Entertainer (Performer) rank 2.
4 30 Continued as Entertainer (Performer).
4 33 Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
5 34 Continued as Entertainer (Performer).
5 36 An investigation, tour, project or expedition goes wrong, stranding Dennis Middlemiss far from home.
6 36 Became a Agent (Corporate Agent).
6 39 Accepted a deal with criminal or other figure under investigation.
7 39 Became a Citizen (Colonist).
7 42 Dennis Middlemiss's business expands, Dennis Middlemiss's corporation grows, or the colony thrives.
7 43 Promoted to Citizen (Colonist) rank 1.
8 43 Continued as Citizen (Colonist).
8 46 Life ruined by a criminal gang. Gain the gang as an Enemy
9 46 Became a Drifter (Scavenger).
9 49 Attempted a risky adventure and was injured.
9 49 Lightly injured, no permanent damage. Fully recovered.
9 50 Promoted to Drifter (Scavenger) rank 1.
10 50 Continued as Drifter (Scavenger).
10 54 Dennis Middlemiss do not know what happened to Dennis Middlemiss. There is a gap in Dennis Middlemiss's memory.
11 54 Became a Believer (Mainstream Believer) with the new title Lay Person.
11 56 Dennis Middlemiss is sent to a new community or parish to preach The Word among the poor.
11 58 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
12 58 Aging Crisis. Owe 20,000 for medical bills.
12 58 Retired at age 58.
12 58 Continued as Believer (Mainstream Believer).
12 59 Dennis Middlemiss secretly provide religious rites for a dying leader or noble, although they do not share Dennis Middlemiss's faith. Gain an Ally in the family and a Rival who disagrees with Dennis Middlemiss's choice.
13 62 Aging Crisis. Owe 30,000 for medical bills.
13 62 Continued as Believer (Mainstream Believer).
13 66 Dennis Middlemiss is sent to a new community or parish to preach The Word among the poor.
14 66 Aging Crisis. Owe 10,000 for medical bills.
14 66 Continued as Believer (Mainstream Believer).
14 69 A romantic relationship ends badly. Gain a Rival or Enemy.
15 70 Aging Crisis. Owe 30,000 for medical bills.
15 70 Voluntarily left Mainstream Believer
15 70 Retired.
15 73 Moved to a new world.
16 74 Aging Crisis. Owe 60,000 for medical bills.
16 77 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 78 Aging Crisis. Owe 50,000 for medical bills.
17 80 Betrayal. Convert an Ally into a Rival or Enemy.
18 82 Aging Crisis. Owe 20,000 for medical bills.
18 84 Gained a contact.
19 86 Aging Crisis. Owe 10,000 for medical bills.
19 87 Gained a contact.
20 90 Aging Crisis. Owe 10,000 for medical bills.
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