Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
21 |
Doctor Hoddle refuse to secretly provide religious rites for a dying leader or noble, because they do not share Doctor Hoddle's faith. |
1 |
22 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
26 |
Victim of a crime |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
27 |
Doctor Hoddle is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
30 |
Continued as Believer (Mainstream Believer). |
4 |
33 |
Doctor Hoddle is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
34 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
5 |
34 |
Continued as Believer (Mainstream Believer). |
5 |
37 |
A notable academic consults with Doctor Hoddle about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
38 |
Voluntarily left Mainstream Believer |
6 |
38 |
Failed to qualify for Physician (Scholar). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
40 |
Betrayed by a friend. One of Doctor Hoddle's Contacts or Allies betrays Doctor Hoddle, ending Doctor Hoddle's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Failed to qualify for Explorer (Scout). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
Doctor Hoddle's business or ship thrives. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Smuggle illegal items onto a planet. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Nearly killed. Fully recovered. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Failed to qualify for Worker (Citizen). |
10 |
52 |
Returned to Drifter (Wanderer). |
10 |
55 |
Attempted a risky adventure and was injured. |
10 |
55 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Drifter (Wanderer). |
11 |
60 |
Doctor Hoddle run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
63 |
Doctor Hoddle faith is shaken. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Continued as Believer (Missionary/Humanitarian). |
13 |
67 |
Doctor Hoddle faith enjoys an explosion of popularity largely thanks to Doctor Hoddle's efforts. |
13 |
67 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Voluntarily left Missionary/Humanitarian |
14 |
68 |
Retired. |
14 |
71 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
73 |
Moved to a new world. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
80 |
Moved to a new world. |
17 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
84 |
Gained a contact. |
18 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
86 |
Good fortune. |
19 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
92 |
Good fortune. |
20 |
92 |
Aging Crisis. Owe 20,000 for medical bills. |