Retired Initiate Douglas Herrera  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 93 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 4 (-1)111764
Constantly picks at skin, Frantic
 
Skills
Admin 0
Art (Presentation) 0
Athletics (Dexterity) 1
Deception 1
Flyer 0
Gun Combat 0
Gunner 0
Language 0
Mechanic 0
Pilot 0
Profession (Worker/Religion) 1
Recon 0
Science (Social Sciences/Belief) 2
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman04
Scout Courier 01
Drifter Wanderer 13
Drifter Scavenger 01
Believer Mainstream Believer Initiate13
Retired 09
 
Name Type Affinity Enmity Power Influence Species
Leota Atkins Enemy 0 1 4 0 Dynchia, Imperium (F/25)
Georgiana Matthews Enemy 1 3 5 0 Dynchia, Imperium (F/48)
Forgiveness.
Walker Finnerty Ally 1 0 3 1 Dynchia, Imperium (M/14)
Walker Finnerty gains in influence.
Judd Morgan Ally 3 0 1 3 Murrissi (M/61)
Elmer Fillanes Ally 6 0 4 2 Lancian (M/25)
reconciliation.
Carrie Waddell Rival 1 1 1 1 Kargol (M/27)
Carrie Waddell’s relationships have begun to affect the character.
Walter Nelson Contact 1 1 0 1 Dynchia, Imperium (F/29)
Walter Nelson has negatively life-changing event.
Delores Jennings Ally 2 0 0 4 Dynchia, Imperium (F/47)
Delores Jennings loses some of their power base.
Corene Fields Contact 3 2 1 1 Dynchia, Imperium (F/23)
Corene Fields has had an unexpected run of good fortune lately.
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 20 Douglas Herrera foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2 22 Continued as Navy (Line/Crew).
2 25 Refuse to abuse Douglas Herrera's position for profit.
3 26 Continued as Navy (Line/Crew).
3 30 Special assignment or duty on board ship.
4 30 Continued as Navy (Line/Crew).
4 32 Scarred. Fully recovered.
5 32 Became a Scout (Courier).
5 34 Douglas Herrera's scout ship is one of the first on the scene to rescue the survivors of a disaster but Douglas Herrera fail to help. Gain an Enemy.
5 34 Lightly injured, no permanent damage. Fully recovered.
6 36 Voluntarily left Courier
6 36 Failed to qualify for Field Researcher (Scholar).
6 36 Became a Drifter (Wanderer).
6 39 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6 40 Promoted to Drifter (Wanderer) rank 1.
7 40 Continued as Drifter (Wanderer).
7 42 Suffer from a life-threatening illness.
8 42 Failed to qualify for Courier (Scout).
8 42 Switched to Drifter (Scavenger).
8 43 Douglas Herrera do not know what happened to Douglas Herrera. There is a gap in Douglas Herrera's memory.
9 43 Failed to qualify for Merchant Academy.
9 43 Returned to Drifter (Wanderer).
9 45 Douglas Herrera run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 45 Aging Crisis. Owe 40,000 for medical bills.
10 45 Retired at age 45.
10 45 Became a Believer (Mainstream Believer) with the new title Lay Person.
10 47 Douglas Herrera retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
11 49 Aging Crisis. Owe 40,000 for medical bills.
11 49 Continued as Believer (Mainstream Believer).
11 51 Douglas Herrera is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
11 53 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
12 53 Aging Crisis. Owe 20,000 for medical bills.
12 53 Continued as Believer (Mainstream Believer).
12 57 Douglas Herrera secretly provide religious rites for a dying leader or noble, although they do not share Douglas Herrera's faith. Gain an Ally in the family and a Rival who disagrees with Douglas Herrera's choice.
13 57 Aging Crisis. Owe 60,000 for medical bills.
13 57 Voluntarily left Mainstream Believer
13 57 Retired.
13 60 Betrayal. Convert an Ally into a Rival or Enemy.
14 61 Aging Crisis. Owe 60,000 for medical bills.
14 65 Moved to a new world.
15 65 Aging Crisis. Owe 60,000 for medical bills.
15 67 Birth or Death involving a family member or close friend.
16 69 Aging Crisis. Owe 50,000 for medical bills.
16 70 Moved to a new world.
17 73 Aging Crisis. Owe 10,000 for medical bills.
17 75 Gained a contact.
18 77 Aging Crisis. Owe 50,000 for medical bills.
18 78 Lost eye or limb. Owe 5,000 for medical bills.
19 81 Aging Crisis. Owe 10,000 for medical bills.
19 85 A new romantic starts. Gain an Ally.
20 85 Aging Crisis. Owe 20,000 for medical bills.
20 88 Good fortune.
21 89 Aging Crisis. Owe 50,000 for medical bills.
21 90 Gained a contact.
22 93 Aging Crisis. Owe 30,000 for medical bills.
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