Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
22 |
Assigned to an assault on an enemy fortress. |
2 |
22 |
Continued as Marine (Marine Support). |
2 |
24 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
24 |
Became a Scholar (Field Researcher). |
3 |
27 |
A disaster or war strikes. |
3 |
27 |
The planetary government interferes with Ellis Fisher's research for political or religious reasons. Ellis Fisher continue working openly and gain an Enemy. |
4 |
28 |
Continued as Scholar (Field Researcher). |
4 |
29 |
Caught cheating in some fashion, advancing Ellis Fisher's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
29 |
A rival researcher blackens Ellis Fisher's name or steals Ellis Fisher's research. Gain a Rival. |
4 |
29 |
Gain an Enemy |
4 |
32 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
32 |
Voluntarily left Field Researcher |
5 |
32 |
Became a Rogue (Enforcer). |
5 |
35 |
A job goes wrong, forcing Ellis Fisher to flee off-planet. |
6 |
35 |
Became a Scout (Surveyor). |
6 |
37 |
Moved to a new world. |
6 |
39 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
39 |
Continued as Scout (Surveyor). |
7 |
42 |
When dealing with an alien race, Ellis Fisher have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
43 |
Promoted to Scout (Surveyor) rank 2. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Failed to qualify for Explorer (Scout). |
8 |
43 |
Continued as Scout (Surveyor). |
8 |
46 |
Psychologically damaged by Ellis Fisher's time in the scouts. |
9 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
50 |
Good fortune |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
51 |
Ellis Fisher's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Retired. |
11 |
52 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Gained a contact. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Good fortune. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Good fortune. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
79 |
Gained a contact. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
85 |
A new romantic starts. Gain an Ally. |
20 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
91 |
Moved to a new world. |
21 |
91 |
Aging Crisis. Owe 30,000 for medical bills. |