Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Hard times caused by a lack of interstellar trade costs Elmo Hawkins's job. |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
26 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
26 |
Gain rebels as Enemy |
3 |
26 |
Failed to qualify for Pirate (Rogue). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
29 |
Spend time with an alien race. Gain a contact. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
32 |
Betrayed by a friend. One of Elmo Hawkins's Contacts or Allies betrays Elmo Hawkins, ending Elmo Hawkins's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Failed to qualify for Worker (Citizen). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Switched to Army (Cavalry) with previous rank. |
5 |
35 |
Elmo Hawkins is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
6 |
35 |
Switched to Drifter (Wanderer). |
6 |
38 |
Betrayed by a friend. One of Elmo Hawkins's Contacts or Allies betrays Elmo Hawkins, ending Elmo Hawkins's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Elmo Hawkins retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
42 |
Continued as Believer (Missionary/Humanitarian). |
8 |
44 |
Elmo Hawkins have been following false teachings! |
9 |
44 |
Switched to Drifter (Scavenger). |
9 |
46 |
Attacked by enemies that Elmo Hawkins easily defeat. |
9 |
46 |
Gain Enemy if Elmo Hawkins don't already have one. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Drifter (Scavenger). |
10 |
50 |
Contact with Government. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Continued as Drifter (Scavenger). |
11 |
55 |
Gained a contact. |
11 |
56 |
Forced to muster out. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Returned to Believer (Missionary/Humanitarian). |
12 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Continued as Believer (Missionary/Humanitarian). |
13 |
62 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Continued as Believer (Missionary/Humanitarian). |
14 |
67 |
Birth or Death involving a family member or close friend. |
14 |
68 |
Forced to muster out. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Retired. |
15 |
70 |
Victim of a crime. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
83 |
Moved to a new world. |
19 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
86 |
A new romantic starts. Gain an Ally. |
20 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
92 |
Good fortune. |
21 |
92 |
Aging Crisis. Owe 60,000 for medical bills. |