Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Elzie Jenkins do not know what happened to Elzie Jenkins. There is a gap in Elzie Jenkins's memory. |
3 |
23 |
Failed to qualify for Courier (Scout). |
3 |
23 |
Switched to Drifter (Wanderer). |
3 |
25 |
Betrayed by a friend. One of Elzie Jenkins's Contacts or Allies betrays Elzie Jenkins, ending Elzie Jenkins's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Failed to qualify for Thief (Rogue). |
4 |
25 |
Returned to Drifter (Barbarian). |
4 |
28 |
Elzie Jenkins do not know what happened to Elzie Jenkins. There is a gap in Elzie Jenkins's memory. |
5 |
28 |
Failed to qualify for Colonist (Citizen). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
31 |
Elzie Jenkins is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
31 |
Became a Merchant (Merchant Marine). |
6 |
34 |
A sudden war destroys Elzie Jenkins's trade routes and contacts, forcing Elzie Jenkins to flee that region of space. |
6 |
34 |
Gain rebels as Enemy |
7 |
34 |
Returned to Drifter (Barbarian). |
7 |
37 |
Betrayed by a friend. One of Elzie Jenkins's Contacts or Allies betrays Elzie Jenkins, ending Elzie Jenkins's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
39 |
Elzie Jenkins aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
39 |
Returned to Drifter (Wanderer). |
9 |
43 |
Attacked by enemies and injured. |
9 |
43 |
Lost eye or limb. Owe 5,000 for medical bills. |
9 |
43 |
Gain Enemy if Elzie Jenkins don't already have one. |
9 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
43 |
Continued as Drifter (Wanderer). |
10 |
44 |
Suffer from a life-threatening illness. |
11 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
44 |
Retired at age 44. |
11 |
44 |
Retired. |
11 |
48 |
Birth or Death involving a family member or close friend. |
12 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
52 |
Moved to a new world. |
13 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
58 |
A new romantic starts. Gain an Ally. |
15 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
63 |
A new romantic starts. Gain an Ally. |
16 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
69 |
A new romantic starts. Gain an Ally. |
18 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
74 |
Moved to a new world. |
19 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
79 |
Good fortune. |
20 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
82 |
A new romantic starts. Gain an Ally. |
21 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
21 |
86 |
Gained a contact. |
22 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |
22 |
89 |
Spend time with an alien race. Gain a contact. |
23 |
92 |
Aging Crisis. Owe 40,000 for medical bills. |