Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
A sudden war destroys Emile Fallow's trade routes and contacts, forcing Emile Fallow to flee that region of space. |
2 |
21 |
Gain rebels as Enemy |
3 |
21 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Navy (Line/Crew). |
3 |
23 |
Refuse to abuse Emile Fallow's position for profit. |
3 |
25 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
25 |
Attempted to change assignments. |
4 |
25 |
Switched to Navy (Flight) with previous rank. |
4 |
28 |
Scarred. Fully recovered. |
5 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
32 |
Emile Fallow refused an offer of inducements to betray Emile Fallow's faith. Gain 1 enemies. |
5 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
32 |
Continued as Believer (Missionary/Humanitarian). |
6 |
34 |
Emile Fallow is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
36 |
Continued as Believer (Missionary/Humanitarian). |
7 |
37 |
Emile Fallow aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
37 |
Failed to qualify for Corporate (Citizen). |
8 |
37 |
Became a Drifter (Scavenger). |
8 |
39 |
Betrayed by a friend. One of Emile Fallow's Contacts or Allies betrays Emile Fallow, ending Emile Fallow's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
39 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
43 |
Emile Fallow aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
43 |
Switched to Drifter (Wanderer). |
10 |
46 |
Find valuable salvage. |
11 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
47 |
Retired at age 47. |
11 |
47 |
Continued as Drifter (Wanderer). |
11 |
51 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
51 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
12 |
54 |
Emile Fallow is sent to a new community or parish to preach The Word among the poor. |
13 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
55 |
Continued as Believer (Mainstream Believer). |
13 |
59 |
Emile Fallow retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
59 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
59 |
Continued as Believer (Mainstream Believer). |
14 |
61 |
A notable academic consults with Emile Fallow about a publication or documentary he is working on. Gain a Contact in academia. |
15 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
63 |
Continued as Believer (Mainstream Believer). |
15 |
66 |
Emile Fallow refused an offer of inducements to betray Emile Fallow's faith. Gain 6 enemies. |
15 |
67 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
16 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
67 |
Continued as Believer (Mainstream Believer). |
16 |
71 |
Emile Fallow is sent to a new community or parish to preach The Word among the poor. |
17 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
71 |
Continued as Believer (Mainstream Believer). |
17 |
72 |
Birth or Death involving a family member or close friend. |
17 |
75 |
Forced to muster out. |
18 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
75 |
Retired. |
18 |
78 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
19 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
80 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
85 |
A new romantic starts. Gain an Ally. |
21 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |
21 |
91 |
Betrayal. Convert an Ally into a Rival or Enemy. |
22 |
91 |
Aging Crisis. Owe 60,000 for medical bills. |