Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Gained a contact. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Scout (Courier) rank 2. |
4 |
30 |
Voluntarily left Courier |
4 |
30 |
Failed to qualify for Thief (Rogue). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
34 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
34 |
Became a Agent (Intelligence). |
5 |
37 |
Eric Dean's work ends up coming home with Eric Dean, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
37 |
Failed to qualify for Physician (Scholar). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
38 |
A mission goes wrong and Eric Dean is stranded behind enemy lines. Ejected from the service. |
7 |
38 |
Failed to qualify for Artist (Entertainer). |
7 |
38 |
Returned to Drifter (Barbarian). |
7 |
39 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
39 |
Failed to qualify for Explorer (Scout). |
8 |
39 |
Switched to Drifter (Wanderer). |
8 |
42 |
Attacked by enemies that Eric Dean easily defeat. |
8 |
42 |
Gain Enemy if Eric Dean don't already have one. |
9 |
43 |
Continued as Drifter (Wanderer). |
9 |
47 |
Eric Dean run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Retired. |
10 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Gained a contact. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Gained a contact. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Gained a contact. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Spend time with an alien race. Gain a contact. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
A new romantic starts. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Moved to a new world. |
18 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
80 |
Moved to a new world. |
19 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
85 |
Victim of a crime. |
20 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
91 |
Good fortune. |
21 |
91 |
Aging Crisis. Owe 10,000 for medical bills. |