Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Make an unexpected connection outside Esther Sanders's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Esther Sanders's business or ship thrives. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
A good deal ensures Esther Sanders is living the high life for a few years. |
3 |
30 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
31 |
Esther Sanders's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
31 |
Became a Navy (Flight) with the new title Crewman. |
5 |
35 |
Esther Sanders foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
35 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
6 |
35 |
Continued as Navy (Flight). |
6 |
36 |
During a battle, defeat or victory depends on Esther Sanders's actions. Esther Sanders actions lead to an honorabe discharge. |
7 |
36 |
Failed to qualify for Infantry (Army). |
7 |
36 |
Became a Drifter (Wanderer). |
7 |
40 |
Find Ancient Technology. |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
43 |
Betrayed by a friend. One of Esther Sanders's Contacts or Allies betrays Esther Sanders, ending Esther Sanders's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
43 |
Became a Prisoner (Inmate). |
9 |
44 |
Persecuted by a prison gang. |
10 |
47 |
Continued as Prisoner (Inmate). |
10 |
48 |
Accused of assaulting a prison guard. |
11 |
51 |
Switched to Prisoner (Fixer) with previous rank. |
11 |
54 |
A riot engulfs the prison. |
11 |
54 |
Loot the guards/other prisoners. |
12 |
55 |
Returned to Prisoner (Inmate). |
12 |
59 |
Offended a prison gang Esther Sanders tried to join. Gain an Enemy. |
12 |
59 |
Promoted to Prisoner (Inmate) rank 1. |
12 |
59 |
Paroled from prison. |
13 |
59 |
Failed to qualify for Broker (Merchant). |
13 |
59 |
Returned to Drifter (Wanderer). |
13 |
60 |
Lightly injured, no permanent damage. Fully recovered. |
14 |
60 |
Failed to qualify for Merchant Marine (Merchant). |
14 |
60 |
Continued as Drifter (Wanderer). |
15 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
64 |
Retired at age 64. |
15 |
64 |
Continued as Drifter (Wanderer). |
15 |
65 |
Betrayed by a friend. One of Esther Sanders's Contacts or Allies betrays Esther Sanders, ending Esther Sanders's career. That Contact or Ally becomes a Rival or Enemy. |
16 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
65 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
16 |
66 |
Opponents of Esther Sanders's belief system ambush Esther Sanders. |
16 |
66 |
Nearly killed. Owe 35,000 for medical bills. |
17 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
66 |
Retired. |
17 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
71 |
A new romantic starts. Gain an Ally. |
19 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
77 |
Accused of a crime. |
20 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
21 |
84 |
Contact with Government. |
22 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |
22 |
90 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
23 |
90 |
Aging Crisis. Owe 20,000 for medical bills. |