Retired Team Leader Fay Waddell  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 93 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 5 (-1) 5 (-1)111455
Obsessed
 
Skills
Admin 1
Advocate 1
Animals 0
Astrogation 0
Broker 1
Carouse 2
Diplomat 1
Drive 0
Electronics (Computers) 1
Gun Combat 0
Jack-of-All-Trades 2
Leadership 1
Mechanic 0
Melee (Grapple) 0
Persuade 1
Pilot 0
Science (Social Sciences/Belief) 1
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Citizen Corporate Manager24
Drifter Wanderer 01
Believer Missionary/Humanitarian Team Leader24
Drifter Barbarian 01
Retired 07
 
EducationGraduated
School of Hard Knocks Failed
 
Name Type Affinity Enmity Power Influence Species
Rilla Andrew Rival 2 2 1 2 Ziadd (F/17)
Eloise Mcdonalid Contact 1 1 1 2 Halka (F/45)
Elise Barbary Ally 2 0 2 1 Ziadd (F/31)
Elise Barbary is a member of an organisation which holds a generally opposite view of the Traveller.
Weldon Gilbert Enemy 0 1 1 0 Hanen (M/67)
Weldon Gilbert has had an unexpected run of good fortune lately.
Khuerknues Diofaerr Ally 1 0 1 2 Vargr, Imperium (M/35)
Orion Andrew Rival 2 3 2 2 Sydite (M/23)
An incident occured.
Winona Pabst Ally 4 0 0 2 Iltharan (F/63)
Archie Fields Ally 3 0 3 3 Ziadd (M/16)
Archie Fields gained power at the expense of a third party who now blames the character.
Antoinette Forbes Contact 3 1 1 0 Ziadd (F/33)
Gertie Quaman Ally 3 0 6 0 Ziadd (F/23)
Gertie Quaman’s relationships have begun to affect the character.
Gerald Hale Ally 3 0 5 1 Halka (M/26)
Forgiveness.
Leander Warren Enemy 0 4 4 0 Ziadd (M/60)
Berdie Hudson Contact 3 1 1 0 Sylean (F/16)
Berdie Hudson has negatively life-changing event.
 
Term Age History
1 18 Entered the school of hard knocks.
1 21 Good fortune
1 22 Failed in the school of hard knocks.
2 22 Became a Scout (Explorer).
2 25 Fay Waddell's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
3 26 Became a Citizen (Corporate).
3 28 A romantic relationship ends badly. Gain a Rival or Enemy.
4 30 Continued as Citizen (Corporate).
4 32 Fay Waddell is rewarded for Fay Waddell's diligence or cunning.
4 34 Promoted to Citizen (Corporate) rank 1.
5 34 Continued as Citizen (Corporate).
5 37 Fay Waddell's business expands, Fay Waddell's corporation grows, or the colony thrives.
5 38 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
6 38 Continued as Citizen (Corporate).
6 42 Fay Waddell learn something Fay Waddell should not have – a corporate secret, a political scandal – which Fay Waddell can profit from illegally.
6 42 Gain a criminal contact.
6 42 Forced to muster out.
7 42 Became a Drifter (Wanderer).
7 43 Fay Waddell do not know what happened to Fay Waddell. There is a gap in Fay Waddell's memory.
8 43 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 44 Fay Waddell is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
8 47 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
9 47 Continued as Believer (Missionary/Humanitarian).
9 51 Fay Waddell aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
10 51 Switched to Drifter (Barbarian).
10 55 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
11 55 Returned to Believer (Missionary/Humanitarian).
11 58 Fay Waddell secretly provide religious rites for a dying leader or noble, although they do not share Fay Waddell's faith. Gain an Ally in the family and a Rival who disagrees with Fay Waddell's choice.
11 59 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
12 59 Aging Crisis. Owe 10,000 for medical bills.
12 59 Retired at age 59.
12 59 Continued as Believer (Missionary/Humanitarian).
12 63 Fay Waddell is chosen to represent Fay Waddell's faith in a vid show or other highly public forum.
12 63 Forced to muster out.
13 63 Aging Crisis. Owe 20,000 for medical bills.
13 63 Retired.
13 64 Betrayal. Convert an Ally into a Rival or Enemy.
14 67 Aging Crisis. Owe 30,000 for medical bills.
14 71 A new romantic starts. Gain an Ally.
15 71 Aging Crisis. Owe 20,000 for medical bills.
15 75 A romantic relationship ends badly. Gain a Rival or Enemy.
16 75 Aging Crisis. Owe 60,000 for medical bills.
16 79 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 79 Aging Crisis. Owe 60,000 for medical bills.
17 81 Gained a contact.
18 83 Aging Crisis. Owe 20,000 for medical bills.
18 84 A new romantic starts. Gain an Ally.
19 87 Aging Crisis. Owe 10,000 for medical bills.
19 88 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
20 91 Aging Crisis. Owe 30,000 for medical bills.
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