Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Rogue (Thief). |
2 |
23 |
Involved in a gambling ring. |
2 |
24 |
Promoted to Rogue (Thief) rank 1. |
3 |
24 |
Continued as Rogue (Thief). |
3 |
27 |
Crime pays off. Gain victim as Enemy. |
3 |
28 |
Promoted to Rogue (Thief) rank 2. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Failed to qualify for Pirate (Rogue). |
4 |
28 |
Continued as Rogue (Thief). |
4 |
32 |
A job goes wrong, forcing Finis Fleming to flee off-planet. |
5 |
32 |
Became a Citizen (Colonist). |
5 |
34 |
Finis Fleming befriend a superior in the corporation or the colony. |
5 |
36 |
Promoted to Citizen (Colonist) rank 1. |
6 |
36 |
Continued as Citizen (Colonist). |
6 |
38 |
Finis Fleming is rewarded for Finis Fleming's diligence or cunning. |
6 |
40 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
7 |
40 |
Continued as Citizen (Colonist). |
7 |
44 |
A revolution, attack or other unusual event throws Finis Fleming's life into chaos, forcing Finis Fleming to leave the planet. |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
48 |
Make an unexpected connection outside Finis Fleming's normal circles. Gain a Contact. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
Given advanced training in a specialist field |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
56 |
Forced to muster out. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
59 |
Finis Fleming come into conflict with a splinter group Finis Fleming's own religion which maintains Finis Fleming's version is the wrong one. Gain 2 Rivals. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Retired. |
12 |
63 |
Gained a contact. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
67 |
Gained a contact. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
Gained a contact. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
75 |
A new romantic starts. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
A new romantic starts. Gain an Ally. |
18 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
85 |
A new romantic starts. Gain an Ally. |
19 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
90 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
91 |
Aging Crisis. Owe 20,000 for medical bills. |