Retired 4th Officer Finis Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Ronnin 93 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 7 (0) 3 (-1)111473
Taciturn
 
Skills
Athletics (Strength) 1
Broker 0
Deception 1
Diplomat 1
Drive (Mole) 1
Drive (Wheel) 3
Electronics (Comms) 1
Gambler 1
Gunner (Screen) 1
Mechanic 1
Melee (Bludgeon) 1
Persuade 1
Profession (Hostile Environment) 0
Recon 0
Science (Space Sciences) 0
Stealth 2
Steward 1
Streetwise 0
Survival 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Rogue Thief 23
Citizen Colonist Settler23
Merchant Merchant Marine 4th Officer23
Believer Holy Warrior Hopeful01
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Suzanne Edward Enemy 0 4 2 4 Kedepu (F/41)
Elton Grimaldi Contact 0 2 0 1 Ziadd (M/73)
Willam Bowditch Rival 1 2 1 4 Murrissi (M/94)
Delta Stone Rival 2 3 3 2 Luriani (F/37)
Serena Long Rival 1 3 1 2 Ronnin (F/35)
Sydney Davidson Rival 1 0 1 4 Ne Kraeda ren Kelva (M/38)
Goldie Matson Contact 0 2 2 0 Kargol (F/25)
Mellie Shea Contact 2 1 4 3 Answerin (F/18)
Mellie Shea has had an unexpected run of good fortune lately.
Alma Holt Contact 3 2 1 0 Ronnin (M/46)
Ara Henry Contact 4 0 4 2 Ronnin (F/96)
Relationship becomes more moderate. Ally becomes a contact.
Willie Castillo Ally 4 0 5 2 Azhanti (F/15)
Hildegarde Gibson Ally 2 0 1 0 Ronnin (F/19)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 20 Lightly injured, no permanent damage. Fully recovered.
2 20 Became a Rogue (Thief).
2 23 Involved in a gambling ring.
2 24 Promoted to Rogue (Thief) rank 1.
3 24 Continued as Rogue (Thief).
3 27 Crime pays off. Gain victim as Enemy.
3 28 Promoted to Rogue (Thief) rank 2.
4 28 Attempted to change assignments.
4 28 Failed to qualify for Pirate (Rogue).
4 28 Continued as Rogue (Thief).
4 32 A job goes wrong, forcing Finis Fleming to flee off-planet.
5 32 Became a Citizen (Colonist).
5 34 Finis Fleming befriend a superior in the corporation or the colony.
5 36 Promoted to Citizen (Colonist) rank 1.
6 36 Continued as Citizen (Colonist).
6 38 Finis Fleming is rewarded for Finis Fleming's diligence or cunning.
6 40 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
7 40 Continued as Citizen (Colonist).
7 44 A revolution, attack or other unusual event throws Finis Fleming's life into chaos, forcing Finis Fleming to leave the planet.
8 44 Became a Merchant (Merchant Marine) with the new title Crewman.
8 48 Make an unexpected connection outside Finis Fleming's normal circles. Gain a Contact.
8 48 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 48 Continued as Merchant (Merchant Marine).
9 52 Given advanced training in a specialist field
9 52 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 52 Continued as Merchant (Merchant Marine).
10 54 A romantic relationship ends badly. Gain a Rival or Enemy.
10 56 Forced to muster out.
11 56 Aging Crisis. Owe 20,000 for medical bills.
11 56 Retired at age 56.
11 56 Became a Believer (Holy Warrior) with the new title Hopeful.
11 59 Finis Fleming come into conflict with a splinter group Finis Fleming's own religion which maintains Finis Fleming's version is the wrong one. Gain 2 Rivals.
12 59 Aging Crisis. Owe 40,000 for medical bills.
12 59 Retired.
12 63 Gained a contact.
13 63 Aging Crisis. Owe 60,000 for medical bills.
13 67 Gained a contact.
14 67 Aging Crisis. Owe 30,000 for medical bills.
14 70 Gained a contact.
15 71 Aging Crisis. Owe 20,000 for medical bills.
15 75 A new romantic starts. Gain an Ally.
16 75 Aging Crisis. Owe 40,000 for medical bills.
16 77 Betrayal. Convert an Ally into a Rival or Enemy.
17 79 Aging Crisis. Owe 10,000 for medical bills.
17 80 A new romantic starts. Gain an Ally.
18 83 Aging Crisis. Owe 30,000 for medical bills.
18 85 A new romantic starts. Gain an Ally.
19 87 Aging Crisis. Owe 10,000 for medical bills.
19 90 A romantic relationship ends badly. Gain a Rival or Enemy.
20 91 Aging Crisis. Owe 20,000 for medical bills.
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