Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Refused to criticise a questionable political leader on Foster Welter's homeworld. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
23 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
30 |
One of Foster Welter's pieces of art is stolen, and the investigation brings Foster Welter into the criminal underworld. |
3 |
30 |
Promoted to Entertainer (Performer) rank 3. |
4 |
30 |
Voluntarily left Performer |
4 |
30 |
Failed to qualify for Cavalry (Army). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Given advanced training in a specialist field |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Became a Scholar (Field Researcher). |
5 |
37 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
38 |
Continued as Scholar (Field Researcher). |
6 |
40 |
An expedition or voyage goes wrong, leaving Foster Welter stranded in the wilderness. |
7 |
40 |
Failed to qualify for Corporate Agent (Agent). |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
43 |
Spend time with an alien race. Gain a contact. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
45 |
Attacked by enemies and injured. |
8 |
45 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
45 |
Gain Enemy if Foster Welter don't already have one. |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
52 |
Forced to continue current assignment. |
9 |
52 |
Promoted to Drifter (Scavenger) rank 2. |
10 |
52 |
Continued as Drifter (Scavenger). |
10 |
54 |
Severely injured. Owe 10,000 for medical bills. |
11 |
54 |
Failed to qualify for Artist (Entertainer). |
11 |
54 |
Switched to Drifter (Barbarian). |
11 |
57 |
Spend time with an alien race. Gain a contact. |
11 |
58 |
Promoted to Drifter (Barbarian) rank 1. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Drifter (Barbarian). |
12 |
62 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
63 |
Foster Welter have been following false teachings! |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
Retired. |
14 |
65 |
A new romantic starts. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
73 |
Gained a contact. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
Good fortune. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
87 |
Good fortune. |
20 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
88 |
Moved to a new world. |
21 |
91 |
Aging Crisis. Owe 30,000 for medical bills. |