Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Cavalry (Army). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Attacked by enemies that Gamdis easily defeat. |
2 |
24 |
Gain Enemy if Gamdis don't already have one. |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Became a Scholar (Field Researcher). |
3 |
29 |
Entangled in a bureaucratic or legal morass that distracts Gamdis from Gamdis's work. |
3 |
30 |
Promoted to Scholar (Field Researcher) rank 1. |
4 |
30 |
Continued as Scholar (Field Researcher). |
4 |
31 |
Assigned to work on a secret project for a patron or organisation. |
4 |
34 |
Promoted to Scholar (Field Researcher) rank 2. |
5 |
34 |
Continued as Scholar (Field Researcher). |
5 |
35 |
An expedition or voyage goes wrong, leaving Gamdis stranded in the wilderness. |
6 |
35 |
Failed to qualify for Broker (Merchant). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
Given specialist training in vehicles. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
39 |
Voluntarily left Law Enforcement |
7 |
39 |
Returned to Drifter (Scavenger). |
7 |
42 |
Gamdis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Failed to qualify for Broker (Merchant). |
8 |
42 |
Switched to Drifter (Barbarian). |
8 |
46 |
Gamdis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
47 |
Gamdis aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
47 |
Returned to Drifter (Scavenger). |
10 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Drifter (Scavenger). |
11 |
55 |
Gamdis do not know what happened to Gamdis. There is a gap in Gamdis's memory. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
Returned to Believer (Holy Warrior). |
12 |
58 |
Gamdis faith is shaken. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Continued as Believer (Holy Warrior). |
13 |
61 |
A notable academic consults with Gamdis about a publication or documentary he is working on. Gain a Contact in academia. |
13 |
63 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
Continued as Believer (Holy Warrior). |
14 |
66 |
Gamdis come into conflict with a splinter group Gamdis's own religion which maintains Gamdis's version is the wrong one. Gain 2 Rivals. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
66 |
Retired. |
15 |
70 |
Moved to a new world. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
Birth or Death involving a family member or close friend. |
18 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
80 |
Birth or Death involving a family member or close friend. |
19 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
84 |
Gained a contact. |
20 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
88 |
Moved to a new world. |
21 |
90 |
Aging Crisis. Owe 50,000 for medical bills. |