Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
General Philpot befriend a superior in the corporation or the colony. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Advanced training in a specialist field. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Intelligence (Agent). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Find valuable salvage. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Find valuable salvage. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Voluntarily left Scavenger |
6 |
38 |
Became a Scholar (Physician). |
6 |
41 |
A disaster or war strikes. |
6 |
41 |
Severely injured. Owe 5,000 for medical bills. |
6 |
41 |
The planetary government interferes with General Philpot's research for political or religious reasons. General Philpot continue working secretely. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
43 |
A disaster or war strikes. |
7 |
43 |
Injured. |
7 |
43 |
The planetary government interferes with General Philpot's research for political or religious reasons. General Philpot continue working secretely. |
8 |
46 |
Continued as Scholar (Physician). |
8 |
48 |
A disaster leaves several injured, and others blame General Philpot, forcing General Philpot to leave General Philpot's career. Gain a Rival. |
8 |
48 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
52 |
A sudden war destroys General Philpot's trade routes and contacts, forcing General Philpot to flee that region of space. |
9 |
52 |
Gain rebels as Enemy |
10 |
52 |
Switched to Drifter (Wanderer). |
10 |
53 |
General Philpot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
56 |
Good fortune. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Gained a contact. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Moved to a new world. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
73 |
Gained a contact. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
Moved to a new world. |
18 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
84 |
A new romantic starts. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
86 |
A new romantic starts. Gain an Ally. |
20 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
92 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
93 |
Aging Crisis. Owe 20,000 for medical bills. |