Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
21 |
Nearly killed. |
2 |
21 |
Became a Army (Cavalry) with the new title Private. |
2 |
25 |
Unit is slaughtered in a disastrous battle, for which Gerard May blame Gerard May's commander. Gain commander as Enemy. |
3 |
25 |
Failed to qualify for Pirate (Rogue). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Navy (Flight) with the new title Crewman. |
3 |
26 |
Gerard May is blamed for an accident that causes the death of several crew members. Gerard May's guilt drives Gerard May to excel. |
4 |
26 |
Became a Drifter (Barbarian). |
4 |
30 |
Find valuable salvage. |
4 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
30 |
Continued as Drifter (Barbarian). |
5 |
31 |
Attacked by enemies that Gerard May easily defeat. |
5 |
31 |
Gain Enemy if Gerard May don't already have one. |
5 |
34 |
Forced to continue current assignment. |
5 |
34 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
35 |
Find an Alien Artifact. |
6 |
38 |
Promoted to Drifter (Barbarian) rank 3. |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
42 |
Encounter a Psionic institute. |
7 |
42 |
Tested for psionic powers |
7 |
42 |
Forced to muster out. |
8 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
43 |
Gerard May is caught in the periphery of a scandal. |
8 |
43 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
9 |
46 |
Continued as Believer (Missionary/Humanitarian). |
9 |
48 |
Gerard May come into conflict with a splinter group Gerard May's own religion which maintains Gerard May's version is the wrong one. Gain 2 Rivals. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Gained a contact. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
Moved to a new world. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
77 |
Victim of a crime. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
81 |
Moved to a new world. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
88 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
90 |
A new romantic starts. Gain an Ally. |
21 |
92 |
Aging Crisis. Owe 10,000 for medical bills. |