Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Voluntarily left Broker |
2 |
22 |
Became a Citizen (Worker). |
2 |
23 |
Political upheaval strikes Hamp Moore's homeworld, and Hamp Moore is caught up in the revolution. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
29 |
Political upheaval strikes Hamp Moore's homeworld, and Hamp Moore is caught up in the revolution. |
3 |
30 |
Promoted to Citizen (Worker) rank 1. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
31 |
Hamp Moore rise to a position of power in Hamp Moore's colony or corporation. |
4 |
34 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
35 |
Hamp Moore's business expands, Hamp Moore's corporation grows, or the colony thrives. |
5 |
38 |
Promoted to Citizen (Worker) rank 3. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
40 |
A revolution, attack or other unusual event throws Hamp Moore's life into chaos, forcing Hamp Moore to leave the planet. |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
42 |
Hamp Moore refused an offer of inducements to betray Hamp Moore's faith. Gain 4 enemies. |
7 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
44 |
Voluntarily left Missionary/Humanitarian |
8 |
44 |
Failed to qualify for Intelligence (Agent). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Army (Army Support) with the new title Private. |
8 |
45 |
Advanced training in a specialist field |
8 |
48 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
9 |
48 |
Continued as Army (Army Support). |
9 |
52 |
Unit is slaughtered in a disastrous battle, for which Hamp Moore blame Hamp Moore's commander. Gain commander as Enemy. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
56 |
Hamp Moore retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
56 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Continued as Believer (Holy Warrior). |
11 |
57 |
Moved to a new world. |
11 |
60 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Continued as Believer (Holy Warrior). |
12 |
61 |
A notable academic consults with Hamp Moore about a publication or documentary he is working on. Gain a Contact in academia. |
12 |
64 |
Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Continued as Believer (Holy Warrior). |
13 |
66 |
Hamp Moore is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
13 |
68 |
Promoted to Believer (Holy Warrior) rank 4 with the new title Area Commander. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Continued as Believer (Holy Warrior). |
14 |
70 |
Hamp Moore come into conflict with a splinter group Hamp Moore's own religion which maintains Hamp Moore's version is the wrong one. Gain 2 Rivals. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
Retired. |
15 |
73 |
Find an Alien Artifact. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
78 |
Gained a contact. |
17 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
79 |
Gained a contact. |
18 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
88 |
Gained a contact. |
20 |
90 |
Aging Crisis. Owe 40,000 for medical bills. |