Retired Area Commander Hamp Moore  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 93 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 5 (-1) 6 (0)111B56
Cocky, Liar, Distracted
 
Skills
Animals 0
Art (Performing) 0
Broker 1
Carouse 2
Drive (Track) 1
Drive (Walker) 1
Electronics (Comms) 1
Electronics (Computers) 1
Flyer (Grav) 1
Gun Combat (Archaic) 2
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 1
Heavy Weapons (Vehicle) 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Medic 3
Melee (Bludgeon) 1
Persuade 1
Profession (Sports/Motorsports) 1
Profession (Worker/Religion) 1
Profession (Sports/Team Ball Sports) 1
Recon 1
Science (Social Sciences/Philosophy) 1
Steward 0
Streetwise 1
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 11
Citizen Worker Technician35
Believer Missionary/Humanitarian Project Worker11
Army Army Support Lance Corporal12
Believer Holy Warrior Area Commander45
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Tobe Broderib Enemy 0 3 3 2 Darmine (M/39)
Tobe Broderib gains in power.
Lori Casey Enemy 0 2 0 3 Kedepu (F/19)
Dominick Steeves Enemy 0 2 2 1 Murrissi (M/31)
Dominick Steeves is missing under suspicious circumstances.
Jackson White Enemy 0 3 6 1 Darmine (M/19)
Martha Henderson Enemy 0 3 0 1 Darmine (M/72)
Ephriam Snyder Ally 3 0 0 0 Answerin (M/18)
Gene Hunter Rival 1 3 4 3 Darmine (F/84)
Lular McKinnon Rival 1 1 0 0 Darmine (F/37)
Vernie McDermot Rival 1 0 2 3 Darmine (M/19)
Garfield Maiden Contact 3 1 1 0 Urunishani (M/65)
Kay Desmond Contact 2 1 1 0 Darmine (F/23)
Dona Donaldson Contact 1 1 1 0 Darmine (F/34)
 
Term Age History
1 18 Became a Merchant (Broker).
1 22 Given advanced training in a specialist field
1 22 Promoted to Merchant (Broker) rank 1.
2 22 Voluntarily left Broker
2 22 Became a Citizen (Worker).
2 23 Political upheaval strikes Hamp Moore's homeworld, and Hamp Moore is caught up in the revolution.
3 26 Continued as Citizen (Worker).
3 29 Political upheaval strikes Hamp Moore's homeworld, and Hamp Moore is caught up in the revolution.
3 30 Promoted to Citizen (Worker) rank 1.
4 30 Continued as Citizen (Worker).
4 31 Hamp Moore rise to a position of power in Hamp Moore's colony or corporation.
4 34 Promoted to Citizen (Worker) rank 2 with the new title Technician.
5 34 Continued as Citizen (Worker).
5 35 Hamp Moore's business expands, Hamp Moore's corporation grows, or the colony thrives.
5 38 Promoted to Citizen (Worker) rank 3.
6 38 Continued as Citizen (Worker).
6 40 A revolution, attack or other unusual event throws Hamp Moore's life into chaos, forcing Hamp Moore to leave the planet.
7 40 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 42 Hamp Moore refused an offer of inducements to betray Hamp Moore's faith. Gain 4 enemies.
7 44 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
8 44 Voluntarily left Missionary/Humanitarian
8 44 Failed to qualify for Intelligence (Agent).
8 44 Submitted to the draft.
8 44 Became a Army (Army Support) with the new title Private.
8 45 Advanced training in a specialist field
8 48 Promoted to Army (Army Support) rank 1 with the new title Lance Corporal.
9 48 Continued as Army (Army Support).
9 52 Unit is slaughtered in a disastrous battle, for which Hamp Moore blame Hamp Moore's commander. Gain commander as Enemy.
10 52 Aging Crisis. Owe 60,000 for medical bills.
10 52 Retired at age 52.
10 52 Switched to Believer (Holy Warrior) with the new title Hopeful.
10 56 Hamp Moore retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 56 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
11 56 Aging Crisis. Owe 30,000 for medical bills.
11 56 Continued as Believer (Holy Warrior).
11 57 Moved to a new world.
11 60 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
12 60 Aging Crisis. Owe 10,000 for medical bills.
12 60 Continued as Believer (Holy Warrior).
12 61 A notable academic consults with Hamp Moore about a publication or documentary he is working on. Gain a Contact in academia.
12 64 Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander.
13 64 Aging Crisis. Owe 30,000 for medical bills.
13 64 Continued as Believer (Holy Warrior).
13 66 Hamp Moore is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
13 68 Promoted to Believer (Holy Warrior) rank 4 with the new title Area Commander.
14 68 Aging Crisis. Owe 10,000 for medical bills.
14 68 Continued as Believer (Holy Warrior).
14 70 Hamp Moore come into conflict with a splinter group Hamp Moore's own religion which maintains Hamp Moore's version is the wrong one. Gain 2 Rivals.
15 70 Aging Crisis. Owe 50,000 for medical bills.
15 70 Retired.
15 73 Find an Alien Artifact.
16 74 Aging Crisis. Owe 20,000 for medical bills.
16 78 Gained a contact.
17 78 Aging Crisis. Owe 60,000 for medical bills.
17 79 Gained a contact.
18 82 Aging Crisis. Owe 40,000 for medical bills.
18 86 Betrayal. Convert an Ally into a Rival or Enemy.
19 86 Aging Crisis. Owe 50,000 for medical bills.
19 88 Gained a contact.
20 90 Aging Crisis. Owe 40,000 for medical bills.
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