Retired Project Worker Hamp Williamson  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 93 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 7 (0) 5 (-1)111475
Helpful, Vulnerable, Understanding
 
Skills
Admin 0
Astrogation 0
Broker 0
Carouse 0
Deception 1
Electronics (Computers) 1
Gun Combat 0
Jack-of-All-Trades 2
Mechanic 0
Persuade 1
Pilot 0
Profession (Worker/Religion) 1
Science (Social Sciences) 0
Stealth 3
Streetwise 4
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Entertainer Journalist 01
Drifter Wanderer 57
Scout Explorer 01
Merchant Broker 03
Believer Missionary/Humanitarian Project Worker12
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Reid Castro Contact 2 1 1 5 Tapazmal (M/14)
Beulah Sweet Enemy 0 1 5 3 Lancian (F/58)
Beulah Sweet's influence is diminished.
Leonora Barbary Enemy 0 2 1 2 Darrian, Imperium (F/66)
Jason Lamb Enemy 0 2 1 0 Sydite (M/67)
Jason Lamb belongs to an unusual cultural or religious group.
Alf Bradley Ally 1 0 0 1 Tapazmal (M/23)
 
Term Age History
1 18 Failed to qualify for Enforcer (Rogue).
1 18 Became a Drifter (Scavenger).
1 19 Injured. Fully recovered. Owe 5,000 for medical bills.
2 19 Became a Entertainer (Journalist).
2 22 Hamp Williamson is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
3 22 Switched to Drifter (Wanderer).
3 25 Hamp Williamson do not know what happened to Hamp Williamson. There is a gap in Hamp Williamson's memory.
4 25 Failed to qualify for Free Trader (Merchant).
4 25 Submitted to the draft.
4 25 Became a Scout (Explorer).
4 29 Hamp Williamson's ship is damaged, and Hamp Williamson have to hitch-hike Hamp Williamson's way back across the stars to the nearest scout base.
4 29 Gain 1 Contacts. Gain 3 Enemies.
5 29 Failed to qualify for Merchant Academy.
5 29 Returned to Drifter (Wanderer).
5 33 Find valuable salvage.
5 33 Promoted to Drifter (Wanderer) rank 1.
6 33 Continued as Drifter (Wanderer).
6 36 Attacked by enemies and injured.
6 36 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6 36 Gain Enemy if Hamp Williamson don't already have one.
6 37 Promoted to Drifter (Wanderer) rank 2.
7 37 Continued as Drifter (Wanderer).
7 39 Find valuable salvage.
7 41 Promoted to Drifter (Wanderer) rank 3.
8 41 Continued as Drifter (Wanderer).
8 42 Attacked by enemies that Hamp Williamson easily defeat.
8 42 Gain Enemy if Hamp Williamson don't already have one.
8 45 Promoted to Drifter (Wanderer) rank 4.
9 45 Continued as Drifter (Wanderer).
9 49 Hamp Williamson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 49 Failed to qualify for Merchant Academy.
10 49 Continued as Drifter (Wanderer).
10 50 Amnesia.
10 53 Promoted to Drifter (Wanderer) rank 5.
10 53 Forced to muster out.
11 53 Became a Merchant (Broker).
11 56 Moved to a new world.
12 57 Continued as Merchant (Broker).
12 58 A good deal ensures Hamp Williamson is living the high life for a few years.
13 61 Aging Crisis. Owe 60,000 for medical bills.
13 61 Retired at age 61.
13 61 Continued as Merchant (Broker).
13 65 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
14 65 Aging Crisis. Owe 10,000 for medical bills.
14 65 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
14 69 Hamp Williamson refuse to secretly provide religious rites for a dying leader or noble, because they do not share Hamp Williamson's faith.
14 69 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
15 69 Aging Crisis. Owe 20,000 for medical bills.
15 69 Continued as Believer (Missionary/Humanitarian).
15 73 Hamp Williamson accepted an offer of inducements to betray Hamp Williamson's faith. Gain 630,000 in cash.
16 73 Aging Crisis. Owe 30,000 for medical bills.
16 73 Retired.
16 77 Betrayal. Convert an Ally into a Rival or Enemy.
17 77 Aging Crisis. Owe 10,000 for medical bills.
17 81 Birth or Death involving a family member or close friend.
18 81 Aging Crisis. Owe 30,000 for medical bills.
18 82 A romantic relationship ends badly. Gain a Rival or Enemy.
19 85 Aging Crisis. Owe 60,000 for medical bills.
19 89 Nearly killed. Owe 40,000 for medical bills.
20 89 Aging Crisis. Owe 60,000 for medical bills.
20 91 A new romantic starts. Gain an Ally.
21 93 Aging Crisis. Owe 40,000 for medical bills.
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