Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Entertainer (Journalist). |
2 |
22 |
Hamp Williamson is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
22 |
Switched to Drifter (Wanderer). |
3 |
25 |
Hamp Williamson do not know what happened to Hamp Williamson. There is a gap in Hamp Williamson's memory. |
4 |
25 |
Failed to qualify for Free Trader (Merchant). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Scout (Explorer). |
4 |
29 |
Hamp Williamson's ship is damaged, and Hamp Williamson have to hitch-hike Hamp Williamson's way back across the stars to the nearest scout base. |
4 |
29 |
Gain 1 Contacts. Gain 3 Enemies. |
5 |
29 |
Failed to qualify for Merchant Academy. |
5 |
29 |
Returned to Drifter (Wanderer). |
5 |
33 |
Find valuable salvage. |
5 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
36 |
Attacked by enemies and injured. |
6 |
36 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Gain Enemy if Hamp Williamson don't already have one. |
6 |
37 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
39 |
Find valuable salvage. |
7 |
41 |
Promoted to Drifter (Wanderer) rank 3. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
42 |
Attacked by enemies that Hamp Williamson easily defeat. |
8 |
42 |
Gain Enemy if Hamp Williamson don't already have one. |
8 |
45 |
Promoted to Drifter (Wanderer) rank 4. |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
49 |
Hamp Williamson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
49 |
Failed to qualify for Merchant Academy. |
10 |
49 |
Continued as Drifter (Wanderer). |
10 |
50 |
Amnesia. |
10 |
53 |
Promoted to Drifter (Wanderer) rank 5. |
10 |
53 |
Forced to muster out. |
11 |
53 |
Became a Merchant (Broker). |
11 |
56 |
Moved to a new world. |
12 |
57 |
Continued as Merchant (Broker). |
12 |
58 |
A good deal ensures Hamp Williamson is living the high life for a few years. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Merchant (Broker). |
13 |
65 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
69 |
Hamp Williamson refuse to secretly provide religious rites for a dying leader or noble, because they do not share Hamp Williamson's faith. |
14 |
69 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Continued as Believer (Missionary/Humanitarian). |
15 |
73 |
Hamp Williamson accepted an offer of inducements to betray Hamp Williamson's faith. Gain 630,000 in cash. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
Retired. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
81 |
Birth or Death involving a family member or close friend. |
18 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
89 |
Nearly killed. Owe 40,000 for medical bills. |
20 |
89 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
91 |
A new romantic starts. Gain an Ally. |
21 |
93 |
Aging Crisis. Owe 40,000 for medical bills. |