Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Expand the field of Profession (Low-G), but gain a Rival in Harley Carrington's former tutor. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Drifter (Barbarian). |
2 |
28 |
Spend time with an alien race. Gain a contact. |
3 |
31 |
Continued as Drifter (Barbarian). |
3 |
32 |
Harley Carrington do not know what happened to Harley Carrington. There is a gap in Harley Carrington's memory. |
4 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
A good deal ensures Harley Carrington is living the high life for a few years. |
4 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Make an unexpected connection outside Harley Carrington's normal circles. Gain a Contact. |
6 |
44 |
Forced to muster out. |
7 |
44 |
Returned to Drifter (Barbarian). |
7 |
47 |
Birth or Death involving a family member or close friend. |
8 |
48 |
Continued as Drifter (Barbarian). |
8 |
51 |
Suffer from a life-threatening illness. |
9 |
51 |
Failed to qualify for Explorer (Scout). |
9 |
51 |
Submitted to the draft. |
9 |
51 |
Became a Army (Infantry) with the new title Private. |
9 |
53 |
Gained a contact. |
9 |
55 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
10 |
55 |
Continued as Army (Infantry). |
10 |
59 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
11 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
59 |
Retired at age 59. |
11 |
59 |
Retired. |
11 |
63 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
77 |
Gained a contact. |
16 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
82 |
Moved to a new world. |
17 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
87 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
90 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
91 |
Aging Crisis. Owe 20,000 for medical bills. |