Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Study Science (Robotic Sciences/Cybernetics) as a hobby. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Became a Merchant (Broker). |
2 |
24 |
Imperial trade restrictions force Harper Mckinney out of business. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
27 |
A new romantic starts. Gain an Ally. |
3 |
28 |
Promoted to Citizen (Colonist) rank 1. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
30 |
Harper Mckinney learn something Harper Mckinney should not have – a corporate secret, a political scandal – which Harper Mckinney can profit from illegally. |
4 |
32 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
32 |
Continued as Citizen (Colonist). |
5 |
34 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
6 |
34 |
Switched to Merchant (Free Trader). |
6 |
35 |
Gained a contact. |
7 |
38 |
Continued as Merchant (Free Trader). |
7 |
39 |
Imperial trade restrictions force Harper Mckinney out of business. |
8 |
39 |
Failed to qualify for Artist (Entertainer). |
8 |
39 |
Submitted to the draft. |
8 |
39 |
Became a Scout (Courier). |
8 |
41 |
A new romantic starts. Gain an Ally. |
8 |
43 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
43 |
Continued as Scout (Courier). |
9 |
46 |
Harper Mckinney's ship is damaged, and Harper Mckinney have to hitch-hike Harper Mckinney's way back across the stars to the nearest scout base. |
9 |
46 |
Gain 2 Contacts. Gain 2 Enemies. |
10 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
49 |
Harper Mckinney accepted an offer of inducements to betray Harper Mckinney's faith. Gain 420,000 in cash. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Retired. |
11 |
53 |
A new romantic starts. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
76 |
Moved to a new world. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
80 |
Good fortune. |
19 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
86 |
Accused of a crime. |
20 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
89 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
90 |
Aging Crisis. Owe 40,000 for medical bills. |