Retired Settler Harper Mckinney  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Vlazhdumecta 93 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 6 (0) 4 (-1)6 (0)111264
Fatigued
 
Skills
Admin 0
Animals 0
Broker 0
Carouse 0
Clairvoyance 0
Drive 0
Electronics 0
Engineer (M-drive) 1
Engineer (Power) 1
Flyer (Airship) 1
Gambler 1
Gun Combat 0
Gunner (Turret) 1
Melee (Blade) 1
Persuade 0
Profession (Hostile Environment) 0
Science (Robotic Sciences/Cybernetics) 0
Steward 0
Streetwise 1
Survival 1
Telepathy 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Broker 01
Citizen Colonist Settler23
Merchant Free Trader 02
Scout Courier Scout12
Believer Missionary/Humanitarian Junior Project Worker01
Retired 010
 
EducationGraduated
Psionic Community Failed
 
Name Type Affinity Enmity Power Influence Species
Ola McDonald Ally 6 0 0 3 Pirian (F/25)
Kitty Gomez Ally 0 0 1 0 Zhodani, Imperium (F/54)
Sudie Rogers Contact 0 1 2 4 Vlazhdumecta (F/67)
Sudie Rogers's influence is diminished.
Willis Davies Contact 2 0 1 1 Vlazhdumecta (M/85)
Willis Davies gained influence with the character’s assistance.
Lily Chambers Enemy 0 5 1 2 Vlazhdumecta (F/44)
Lily Chambers belongs to an unusual cultural or religious group.
Lou Matthews Enemy 0 4 3 3 Vlazhdumecta (M/37)
Lou Matthews is actually an organisation such as a political movement or modest sized business.
Sheila Franklin Ally 1 0 2 0 Vlazhdumecta (F/55)
Sheila Franklin's influence is diminished.
Sewab Wawas Ally 2 0 0 0 Bwap (F/29)
Mike Sheils Ally 2 0 2 5 Swanfeh (M/26)
Mike Sheils is a questionable figure such as a criminal, pirate or disgraced noble.
Frances Penn Ally 3 0 0 1 Darmine (F/61)
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 22 Study Science (Robotic Sciences/Cybernetics) as a hobby.
1 22 Dropped out of the psionic community.
2 22 Became a Merchant (Broker).
2 24 Imperial trade restrictions force Harper Mckinney out of business.
3 24 Became a Citizen (Colonist).
3 27 A new romantic starts. Gain an Ally.
3 28 Promoted to Citizen (Colonist) rank 1.
4 28 Continued as Citizen (Colonist).
4 30 Harper Mckinney learn something Harper Mckinney should not have – a corporate secret, a political scandal – which Harper Mckinney can profit from illegally.
4 32 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
5 32 Continued as Citizen (Colonist).
5 34 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
6 34 Switched to Merchant (Free Trader).
6 35 Gained a contact.
7 38 Continued as Merchant (Free Trader).
7 39 Imperial trade restrictions force Harper Mckinney out of business.
8 39 Failed to qualify for Artist (Entertainer).
8 39 Submitted to the draft.
8 39 Became a Scout (Courier).
8 41 A new romantic starts. Gain an Ally.
8 43 Promoted to Scout (Courier) rank 1 with the new title Scout.
9 43 Continued as Scout (Courier).
9 46 Harper Mckinney's ship is damaged, and Harper Mckinney have to hitch-hike Harper Mckinney's way back across the stars to the nearest scout base.
9 46 Gain 2 Contacts. Gain 2 Enemies.
10 46 Aging Crisis. Owe 30,000 for medical bills.
10 46 Retired at age 46.
10 46 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 49 Harper Mckinney accepted an offer of inducements to betray Harper Mckinney's faith. Gain 420,000 in cash.
11 50 Aging Crisis. Owe 40,000 for medical bills.
11 50 Retired.
11 53 A new romantic starts. Gain an Ally.
12 54 Aging Crisis. Owe 40,000 for medical bills.
12 57 A romantic relationship ends badly. Gain a Rival or Enemy.
13 58 Aging Crisis. Owe 10,000 for medical bills.
13 60 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 62 Aging Crisis. Owe 60,000 for medical bills.
14 66 Betrayal. Convert an Ally into a Rival or Enemy.
15 66 Aging Crisis. Owe 30,000 for medical bills.
15 70 A romantic relationship ends badly. Gain a Rival or Enemy.
16 70 Aging Crisis. Owe 30,000 for medical bills.
16 72 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 74 Aging Crisis. Owe 40,000 for medical bills.
17 76 Moved to a new world.
18 78 Aging Crisis. Owe 20,000 for medical bills.
18 80 Good fortune.
19 82 Aging Crisis. Owe 20,000 for medical bills.
19 86 Accused of a crime.
20 86 Aging Crisis. Owe 10,000 for medical bills.
20 89 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
21 90 Aging Crisis. Owe 40,000 for medical bills.
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