Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
22 |
Thrown into a brutal ground war |
1 |
22 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
1 |
22 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
25 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Became a Citizen (Corporate). |
3 |
29 |
Spent time maintaining and using heavy vehicles. |
3 |
29 |
Promoted to Citizen (Corporate) rank 1. |
4 |
29 |
Continued as Citizen (Corporate). |
4 |
31 |
Hard times caused by a lack of interstellar trade costs Howard Carbey Howard Carbey's job. |
5 |
31 |
Failed to qualify for Intelligence (Agent). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
33 |
Howard Carbey is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
6 |
33 |
Became a Rogue (Enforcer). |
6 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
34 |
Became a Drifter (Wanderer). |
7 |
36 |
Betrayed by a friend. One of Howard Carbey's Contacts or Allies betrays Howard Carbey, ending Howard Carbey's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
38 |
Howard Carbey accepted an offer of inducements to betray Howard Carbey's faith. Gain 250,000 in cash. |
9 |
40 |
Switched to Drifter (Scavenger). |
9 |
44 |
Betrayed by a friend. One of Howard Carbey's Contacts or Allies betrays Howard Carbey, ending Howard Carbey's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
44 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
46 |
Howard Carbey aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
46 |
Retired at age 46. |
11 |
46 |
Retired. |
11 |
49 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
59 |
Contact with Government. |
15 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
64 |
A new romantic starts. Gain an Ally. |
16 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
78 |
Moved to a new world. |
19 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
82 |
Good fortune. |
20 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |
21 |
90 |
Moved to a new world. |
22 |
90 |
Aging Crisis. Owe 10,000 for medical bills. |