Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Surrounded and outnumbered by the enemy, Jake Hand hold out until relief arrives. |
1 |
22 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Infantry). |
2 |
25 |
Display heroism in battle. |
2 |
26 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
2 |
26 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
3 |
26 |
Voluntarily left Infantry |
3 |
26 |
Became a Scout (Explorer). |
3 |
27 |
Perform an exemplary service for the scouts. |
3 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
30 |
Voluntarily left Explorer |
4 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
31 |
Jake Hand secretly provide religious rites for a dying leader or noble, although they do not share Jake Hand's faith. Gain an Ally in the family and a Rival who disagrees with Jake Hand's choice. |
5 |
34 |
Continued as Believer (Holy Warrior). |
5 |
37 |
Jake Hand retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
38 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
6 |
38 |
Continued as Believer (Holy Warrior). |
6 |
40 |
Jake Hand come into conflict with a splinter group Jake Hand's own religion which maintains Jake Hand's version is the wrong one. Gain 1 Rivals. |
7 |
40 |
Failed to qualify for Corporate (Citizen). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
Given advanced training in a specialist field |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Imperial trade restrictions force Jake Hand out of business. |
10 |
49 |
Became a Rogue (Thief). |
10 |
52 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Attempted to change assignments. |
11 |
53 |
Failed to qualify for Enforcer (Rogue). |
11 |
53 |
Continued as Rogue (Thief). |
11 |
55 |
A police detective or rival criminal forces Jake Hand to flee and vows to hunt Jake Hand down. Gain an Enemy. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
58 |
Jake Hand secretly provide religious rites for a dying leader or noble, although they do not share Jake Hand's faith. Gain an Ally in the family and a Rival who disagrees with Jake Hand's choice. |
12 |
59 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Continued as Believer (Missionary/Humanitarian). |
13 |
61 |
Jake Hand is caught in the periphery of a scandal. |
13 |
61 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
63 |
Continued as Believer (Missionary/Humanitarian). |
14 |
64 |
Jake Hand faith is shaken. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
Continued as Believer (Missionary/Humanitarian). |
15 |
68 |
Jake Hand come into conflict with a splinter group Jake Hand's own religion which maintains Jake Hand's version is the wrong one. Gain 2 Rivals. |
16 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
68 |
Retired. |
16 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
74 |
Good fortune. |
18 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
79 |
Good fortune. |
19 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
81 |
A new romantic starts. Gain an Ally. |
20 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
87 |
Moved to a new world. |
21 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |
21 |
89 |
Gained a contact. |
22 |
92 |
Aging Crisis. Owe 60,000 for medical bills. |