Retired Captain Jake Hand  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 93 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 3 (-1) 2 (-2)111232
Unsympathetic, Secure
 
Skills
Advocate 1
Athletics (Endurance) 1
Carouse 1
Deception 1
Diplomat 0
Drive (Track) 1
Electronics (Sensors) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Heavy Weapons (Man Portable) 1
Jack-of-All-Trades 1
Language (Vilani (1st Imperium)) 1
Leadership 1
Mechanic 1
Medic 1
Melee 0
Navigation 1
Persuade 2
Profession (Worker/Religion) 1
Recon 1
Science (Physical Sciences) 0
Seafarer 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Infantry Captain2 / 12
Scout Explorer Scout11
Believer Holy Warrior Fighter13
Merchant Merchant Marine 4th Officer23
Rogue Thief 02
Believer Missionary/Humanitarian Junior Project Worker04
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Cicero Cowen Ally 2 1 0 0 Vlazhdumecta (M/86)
Cicero Cowen was ruined by misfortune caused by the character.
Artie Gray Rival 1 1 0 1 Vlazhdumecta (F/14)
Rowena Drogace Rival 1 0 0 0 Vlazhdumecta (F/42)
Rowena Drogace's influence is diminished.
Lola Walters Rival 1 2 0 1 Swanfeh (F/25)
Lola Walters is found or reported dead.
Florida Weakman Rival 1 1 2 1 Thaggeshi (F/20)
Carl Bollen Ally 3 0 1 0 Swanfeh (M/18)
James Armstrong Enemy 0 4 0 0 Dynchia, Imperium (F/34)
James Armstrong is in desperate trouble and could use the character’s help.
James Armstrong fell on hard times.
Annie Walsham Ally 3 0 0 4 Vlazhdumecta (F/33)
Annie Walsham gains in influence.
Newt Pinkerton Rival 1 6 1 1 Vlazhdumecta (M/22)
Very bad falling out.
Carrie Foy Rival 1 3 0 4 Suerrat (F/43)
Carrie Foy’s relationships have begun to affect the character.
Francis Head Rival 0 1 4 0 Vlazhdumecta (F/20)
Florence Jephcots Rival 0 1 3 0 Vlazhdumecta (F/47)
Curley Shea Ally 3 0 0 6 Vlazhdumecta (M/29)
Curley Shea is missing under suspicious circumstances.
Lindsey Fullmore Ally 3 0 1 0 Luriani (M/29)
Patrick Strachan Contact 0 1 1 2 Vlazhdumecta (M/36)
Ivy Guillan Rival 1 1 2 0 Vlazhdumecta (M/34)
 
Term Age History
1 18 Became a Army (Infantry) with the new title Private.
1 21 Surrounded and outnumbered by the enemy, Jake Hand hold out until relief arrives.
1 22 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
2 22 Continued as Army (Infantry).
2 25 Display heroism in battle.
2 26 Commissioned in Army (Infantry) with the new title Lieutenant.
2 26 Promoted to Army (Infantry) officer rank 2 with the new title Captain.
3 26 Voluntarily left Infantry
3 26 Became a Scout (Explorer).
3 27 Perform an exemplary service for the scouts.
3 30 Promoted to Scout (Explorer) rank 1 with the new title Scout.
4 30 Voluntarily left Explorer
4 30 Became a Believer (Holy Warrior) with the new title Hopeful.
4 31 Jake Hand secretly provide religious rites for a dying leader or noble, although they do not share Jake Hand's faith. Gain an Ally in the family and a Rival who disagrees with Jake Hand's choice.
5 34 Continued as Believer (Holy Warrior).
5 37 Jake Hand retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
5 38 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
6 38 Continued as Believer (Holy Warrior).
6 40 Jake Hand come into conflict with a splinter group Jake Hand's own religion which maintains Jake Hand's version is the wrong one. Gain 1 Rivals.
7 40 Failed to qualify for Corporate (Citizen).
7 40 Submitted to the draft.
7 40 Became a Merchant (Merchant Marine) with the new title Crewman.
7 44 Given advanced training in a specialist field
7 44 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 44 Continued as Merchant (Merchant Marine).
8 47 Befriend a useful ally in one sphere. Gain an Ally.
8 48 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
9 48 Continued as Merchant (Merchant Marine).
9 49 Imperial trade restrictions force Jake Hand out of business.
10 49 Became a Rogue (Thief).
10 52 Nearly killed. Fully recovered. Owe 40,000 for medical bills.
11 53 Aging Crisis. Owe 30,000 for medical bills.
11 53 Retired at age 53.
11 53 Attempted to change assignments.
11 53 Failed to qualify for Enforcer (Rogue).
11 53 Continued as Rogue (Thief).
11 55 A police detective or rival criminal forces Jake Hand to flee and vows to hunt Jake Hand down. Gain an Enemy.
12 55 Aging Crisis. Owe 30,000 for medical bills.
12 55 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 58 Jake Hand secretly provide religious rites for a dying leader or noble, although they do not share Jake Hand's faith. Gain an Ally in the family and a Rival who disagrees with Jake Hand's choice.
12 59 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 59 Aging Crisis. Owe 40,000 for medical bills.
13 59 Continued as Believer (Missionary/Humanitarian).
13 61 Jake Hand is caught in the periphery of a scandal.
13 61 Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker.
14 63 Aging Crisis. Owe 10,000 for medical bills.
14 63 Continued as Believer (Missionary/Humanitarian).
14 64 Jake Hand faith is shaken.
15 67 Aging Crisis. Owe 20,000 for medical bills.
15 67 Continued as Believer (Missionary/Humanitarian).
15 68 Jake Hand come into conflict with a splinter group Jake Hand's own religion which maintains Jake Hand's version is the wrong one. Gain 2 Rivals.
16 68 Aging Crisis. Owe 20,000 for medical bills.
16 68 Retired.
16 72 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 72 Aging Crisis. Owe 10,000 for medical bills.
17 74 Good fortune.
18 76 Aging Crisis. Owe 60,000 for medical bills.
18 79 Good fortune.
19 80 Aging Crisis. Owe 50,000 for medical bills.
19 81 A new romantic starts. Gain an Ally.
20 84 Aging Crisis. Owe 10,000 for medical bills.
20 87 Moved to a new world.
21 88 Aging Crisis. Owe 50,000 for medical bills.
21 89 Gained a contact.
22 92 Aging Crisis. Owe 60,000 for medical bills.
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