Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
Entangled in a bureaucratic or legal morass that distracts Jeff Fields from Jeff Fields's work. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
23 |
Good fortune |
3 |
26 |
Continued as Scholar (Physician). |
3 |
30 |
Advanced training in a specialist field. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scholar (Field Researcher) with previous rank. |
4 |
31 |
A disaster leaves several injured, and others blame Jeff Fields, forcing Jeff Fields to leave Jeff Fields's career. Gain a Rival. |
4 |
31 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Failed to qualify for Pirate (Rogue). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
34 |
Jeff Fields run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Failed to qualify for Explorer (Scout). |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
38 |
Attacked by enemies and injured. |
6 |
38 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
38 |
Gain Enemy if Jeff Fields don't already have one. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
39 |
Attacked by enemies and injured. |
7 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
39 |
Gain Enemy if Jeff Fields don't already have one. |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
43 |
Find valuable salvage. |
8 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
48 |
Offered job by a patron. Now owe him a favor. |
9 |
50 |
Promoted to Drifter (Scavenger) rank 2. |
10 |
50 |
Failed to qualify for Thief (Rogue). |
10 |
50 |
Switched to Drifter (Barbarian). |
10 |
52 |
Attempted a risky adventure and was sent to prison. |
11 |
54 |
Became a Prisoner (Fixer). |
11 |
58 |
Accused of assaulting a prison guard. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Switched to Prisoner (Thug) with previous rank. |
12 |
61 |
Beaten by a prison gang. |
12 |
61 |
Lightly injured, no permanent damage. Fully recovered. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Returned to Prisoner (Fixer). |
13 |
65 |
Defeated a prison gang. Gain an Enemy. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Switched to Prisoner (Inmate) with previous rank. |
14 |
69 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Continued as Prisoner (Inmate). |
15 |
73 |
Failed to escaped from prison. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
Returned to Prisoner (Fixer). |
16 |
76 |
Persecuted by a prison gang. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
Returned to Prisoner (Inmate). |
17 |
79 |
A guard takes a dislike to Jeff Fields. |
18 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
82 |
Returned to Prisoner (Fixer). |
18 |
85 |
A guard takes a dislike to Jeff Fields. |
19 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
86 |
Returned to Prisoner (Inmate). |
19 |
90 |
Defeated a prison gang. Gain an Enemy. |
20 |
90 |
Aging Crisis. Owe 40,000 for medical bills. |