Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
20 |
Agreed to perform research that goes against Jeremiah Gregory's conscience. Gain 2 Enemies. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
26 |
Caught cheating in some fashion, advancing Jeremiah Gregory's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
2 |
26 |
A rival researcher blackens Jeremiah Gregory's name or steals Jeremiah Gregory's research. Gain a Rival. |
2 |
26 |
Gain an Enemy |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
27 |
Jeremiah Gregory is caught in the periphery of a scandal. |
3 |
27 |
Demoted to Believer (Holy Warrior) rank -1. |
4 |
30 |
Continued as Believer (Holy Warrior). |
4 |
34 |
Jeremiah Gregory come into conflict with a splinter group Jeremiah Gregory's own religion which maintains Jeremiah Gregory's version is the wrong one. Gain 2 Rivals. |
5 |
34 |
Became a Army (Cavalry) with the new title Private. |
5 |
35 |
Assigned to a peacekeeping role. |
5 |
38 |
Attempt at commissioned failed. |
5 |
38 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
6 |
38 |
Continued as Army (Cavalry). |
6 |
42 |
Moved to a new world. |
6 |
42 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Switched to Army (Infantry) with previous rank. |
7 |
46 |
Assigned to a peacekeeping role. |
8 |
46 |
Continued as Army (Infantry). |
8 |
49 |
Advanced training in a specialist field |
8 |
50 |
Promoted to Army (Infantry) rank 3 with the new title Lance Sergeant. |
9 |
50 |
Continued as Army (Infantry). |
9 |
52 |
Nearly killed. |
10 |
52 |
Failed to qualify for Merchant Academy. |
10 |
52 |
Became a Drifter (Wanderer). |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Drifter (Wanderer). |
11 |
57 |
Suffer from a life-threatening illness. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Retired. |
12 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Moved to a new world. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Gained a contact. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Gained a contact. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
Moved to a new world. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
81 |
Lightly injured, no permanent damage. Fully recovered. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
84 |
Birth or Death involving a family member or close friend. |
19 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
87 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
89 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
93 |
A new romantic starts. Gain an Ally. |
21 |
93 |
Aging Crisis. Owe 20,000 for medical bills. |