Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
20 |
Display heroism in battle. |
1 |
22 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
1 |
22 |
Promoted to Army (Army Support) officer rank 2 with the new title Captain. |
2 |
22 |
Continued as Army (Army Support). |
2 |
24 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Army (Army Support) officer rank 3 with the new title Major. |
3 |
26 |
Continued as Army (Army Support). |
3 |
29 |
Display heroism in battle. |
3 |
30 |
Promoted to Army (Army Support) officer rank 4 with the new title Lieutenant Colonel. |
4 |
30 |
Continued as Army (Army Support). |
4 |
34 |
Moved to a new world. |
4 |
34 |
Promoted to Army (Army Support) officer rank 5 with the new title Colonel. |
5 |
34 |
Voluntarily left Army Support |
5 |
34 |
Became a Citizen (Worker). |
5 |
37 |
Jerome Mcarty is rewarded for Jerome Mcarty's diligence or cunning. |
6 |
38 |
Voluntarily left Worker |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
39 |
Jerome Mcarty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Entered Merchant Academy with the Business curriculum. |
7 |
42 |
A new romantic starts. Gain an Ally. |
7 |
43 |
Graduated. |
8 |
43 |
Became a Merchant (Broker). |
8 |
43 |
Promoted to Merchant (Broker) rank 1. |
8 |
47 |
Promoted to Merchant (Broker) rank 2. |
9 |
47 |
Voluntarily left Broker |
9 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
50 |
Jerome Mcarty have been following false teachings! |
9 |
51 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
51 |
Continued as Believer (Missionary/Humanitarian). |
10 |
54 |
Jerome Mcarty refused an offer of inducements to betray Jerome Mcarty's faith. Gain 3 enemies. |
11 |
55 |
Continued as Believer (Missionary/Humanitarian). |
11 |
58 |
Jerome Mcarty aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Retired. |
12 |
60 |
Good fortune. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Gained a contact. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Moved to a new world. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
78 |
Accused of a crime. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
86 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
87 |
Encounter a Psionic institute. |
19 |
87 |
Tested for psionic powers |
20 |
90 |
Aging Crisis. Owe 10,000 for medical bills. |