Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Failed to qualify for University. |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
24 |
Assigned to the security staff of a space station. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Corporate (Citizen). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Jule Brieris run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Became a Scout (Explorer). |
4 |
32 |
Perform an exemplary service for the scouts. |
4 |
33 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
33 |
Continued as Scout (Explorer). |
5 |
36 |
Jule Brieris's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
6 |
37 |
Returned to Drifter (Scavenger). |
6 |
40 |
Attempted a risky adventure and was wildly successful. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
42 |
Find valuable salvage. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Became a Merchant (Broker). |
8 |
49 |
A series of bad deals and decisions force Jule Brieris into bankruptcy. Jule Brieris salvages what Jule Brieris can. |
9 |
49 |
Switched to Drifter (Barbarian). |
9 |
50 |
Victim of a crime |
9 |
53 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
53 |
Continued as Drifter (Barbarian). |
10 |
57 |
Jule Brieris run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Retired. |
11 |
59 |
Gained a contact. |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
64 |
A new romantic starts. Gain an Ally. |
13 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Spend time with an alien race. Gain a contact. |
14 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
75 |
A new romantic starts. Gain an Ally. |
16 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
80 |
Amnesia. |
17 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
87 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
89 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
90 |
Victim of a crime. |
20 |
93 |
Aging Crisis. Owe 30,000 for medical bills. |