Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Spent time maintaining and using heavy vehicles. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Political upheaval strikes Kirk Paul's homeworld, and Kirk Paul is caught up in the revolution. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Kirk Paul gain experience in a technical field as a computer operator or surveyor. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A good deal ensures Kirk Paul is living the high life for a few years. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Given advanced training in a specialist field |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Kirk Paul's business or ship thrives. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
A sudden war destroys Kirk Paul's trade routes and contacts, forcing Kirk Paul to flee that region of space. |
8 |
47 |
Gain rebels as Enemy |
9 |
47 |
Failed to qualify for Corporate (Citizen). |
9 |
47 |
Became a Drifter (Wanderer). |
9 |
50 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
10 |
50 |
Became a Entertainer (Artist). |
10 |
52 |
Contact with Government. |
11 |
54 |
Continued as Entertainer (Artist). |
11 |
56 |
Expose or are involved in a scandal of some sort. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Retired. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Birth or Death involving a family member or close friend. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
84 |
Birth or Death involving a family member or close friend. |
19 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
87 |
Nearly killed. Owe 35,000 for medical bills. |
20 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
92 |
Gained a contact. |
21 |
92 |
Aging Crisis. Owe 10,000 for medical bills. |