Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Mac Carnall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
21 |
Mac Carnall rise to a position of power in Mac Carnall's colony or corporation. |
2 |
24 |
Promoted to Citizen (Corporate) rank 1. |
3 |
24 |
Continued as Citizen (Corporate). |
3 |
25 |
Mac Carnall befriend a superior in the corporation or the colony. |
3 |
28 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
29 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
32 |
Promoted to Citizen (Corporate) rank 3. |
5 |
32 |
Voluntarily left Corporate |
5 |
32 |
Failed to qualify for Free Trader (Merchant). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
A new romantic starts. Gain an Ally. |
6 |
36 |
Voluntarily left Merchant Marine |
6 |
36 |
Failed to qualify for Explorer (Scout). |
6 |
36 |
Returned to Drifter (Wanderer). |
6 |
40 |
Suffer from a life-threatening illness. |
7 |
40 |
Became a Scout (Courier). |
7 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Failed to qualify for Surveyor (Scout). |
8 |
44 |
Continued as Scout (Courier). |
8 |
47 |
When dealing with an alien race, Mac Carnall have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
9 |
48 |
Attempted to change assignments. |
9 |
48 |
Switched to Scout (Surveyor) with previous rank. |
9 |
52 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
52 |
Continued as Scout (Surveyor). |
10 |
56 |
Mac Carnall spend a great deal of time on the fringes of Charted Space. |
10 |
56 |
Mac Carnall's ship is damaged, and Mac Carnall have to hitch-hike Mac Carnall's way back across the stars to the nearest scout base. |
10 |
56 |
Gain 1 Contacts. Gain 3 Enemies. |
10 |
56 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Scout (Surveyor). |
11 |
58 |
Mac Carnall have no idea what happened to Mac Carnall – they found Mac Carnall's ship drifting on the fringes of friendly space. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
61 |
Mac Carnall secretly provide religious rites for a dying leader or noble, although they do not share Mac Carnall's faith. Gain an Ally in the family and a Rival who disagrees with Mac Carnall's choice. |
12 |
62 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
Continued as Believer (Missionary/Humanitarian). |
13 |
65 |
Opponents of Mac Carnall's belief system ambush Mac Carnall. |
13 |
65 |
Nearly killed. Owe 30,000 for medical bills. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Retired. |
14 |
66 |
Gained a contact. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
Moved to a new world. |
19 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
86 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
93 |
Gained a contact. |
21 |
93 |
Aging Crisis. Owe 40,000 for medical bills. |