Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
24 |
A mission goes disastrously wrong due to Mac Habborlain's commander’s error or incompetence, but Mac Habborlain survive. |
2 |
24 |
Cover for the commander and gain an Ally. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
3 |
26 |
Voluntarily left Marine Support |
3 |
26 |
Became a Agent (Corporate Agent). |
3 |
27 |
An investigation takes on a dangerous turn. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
33 |
Rewarded for a successful mission. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
38 |
Accepted a deal with criminal or other figure under investigation. |
6 |
38 |
Became a Scout (Surveyor). |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
44 |
Mac Habborlain inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
44 |
Failed to qualify for Physician (Scholar). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
8 |
48 |
Special assignment or duty on board ship. |
9 |
48 |
Voluntarily left Engineer/Gunner |
9 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
49 |
Mac Habborlain faith is shaken. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Voluntarily left Holy Warrior |
10 |
52 |
Retired. |
10 |
53 |
Accused of a crime. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
60 |
Spend time with an alien race. Gain a contact. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
61 |
Good fortune. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Lightly injured, no permanent damage. Fully recovered. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
72 |
Good fortune. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
75 |
Scarred. Owe 5,000 for medical bills. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
79 |
Gained a contact. |
17 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
83 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
88 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
92 |
Find Ancient Technology. |
20 |
92 |
Aging Crisis. Owe 10,000 for medical bills. |